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Thread: Strategy for building native and reigonal units?

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  1. #1
    Member Member Intranetusa's Avatar
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    Default Strategy for building native and reigonal units?

    In order to build the largest number of units in each province, is it a good strategy to:

    1. Build level 4 command centers for all conquered province, then build up to the highest level of Auxillary MIC

    2. After you get the highest axillary MIC, destroy the lvl 4 command center and build a level 2 command center so you can create your best regional units.

    This might take a long while and be bad for public order, but is it good for getting a large number of troops?


    Also, should I always build the highest level of regional MIC, because some levels have 'no new units' but the level above it/after it has units?

    ie. regional-local MIC
    lvl 1-2 has units
    lvl 3 has no units
    lvl 4 has an elite unit

    So I should always build to the highest level?
    Last edited by Intranetusa; 08-17-2008 at 02:33.
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  2. #2
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Strategy for building native and reigonal units?

    theoretically yes, but economically no.

    In the same way how smart players don't build up every city's barracks to save mnai, you should choose certain settlements as native troop centres, usually one or 2 per region.

    face it, all the money you spent going through the various barracks and government, not to mention the turns u wasted, you could of easily financed a campaign to take another region.




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  3. #3
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Strategy for building native and reigonal units?

    so far I've found the reginal mics as a waste of money... <.<

    building up to 5th level costs like 40k mnai , so I can get some "little above average" units when for that money I can crush half the region with my factional troops... emm

    I pretty much only use them for roleplaying or stuff...
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  4. #4

    Default Re: Strategy for building native and reigonal units?

    It all depends on where you are and what faction your playing as. If your someone like Carthage, Pontus, Seleucids, then that 4th/5th level could give you a number of very nice units. Cordinau Orca, Gaesatae, both types of Indian Elephants, and Brihentin are very good lvl 5 regional units.
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  5. #5

    Default Re: Strategy for building native and reigonal units?

    it really depends, tbh

    what faction, what playstyle, the size of thr city, etc...

    as above, i prefer to use factional troops when necessary, and use only 2 or 3 cities as main troop centres per region... That way, when i've long finished assimilating that region, i can work on boosting population, and not have to regret wasting money for troops i no longer need... Not to mention, not all troops are good in each situation

  6. #6

    Default Re: Strategy for building native and reigonal units?

    it really depends, tbh

    what faction, what playstyle, the size of thr city, etc...

    as above, i prefer to use factional troops when necessary, and use only 2 or 3 cities as main troop centres per region... That way, when i've long finished assimilating that region, i can work on boosting population, and not have to regret wasting money for troops i no longer need... Not to mention, not all troops are good in each situation

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Strategy for building native and reigonal units?

    Saving money is very rarely a concern of mine once you get into the mid-game. If anything it's finding places to sink money that's an issue.

    In my Pergamon game, I've just got large parts of Anatolia, the Bosphorous and a bit of Thrace and I'm rolling in money. No need to expand, I could support five or six armies just from that, though I currently have just three.
    Last edited by QuintusSertorius; 08-17-2008 at 12:46.
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