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Thread: Strategy for building native and reigonal units?

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  1. #1
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Strategy for building native and reigonal units?

    theoretically yes, but economically no.

    In the same way how smart players don't build up every city's barracks to save mnai, you should choose certain settlements as native troop centres, usually one or 2 per region.

    face it, all the money you spent going through the various barracks and government, not to mention the turns u wasted, you could of easily financed a campaign to take another region.




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  2. #2
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Strategy for building native and reigonal units?

    so far I've found the reginal mics as a waste of money... <.<

    building up to 5th level costs like 40k mnai , so I can get some "little above average" units when for that money I can crush half the region with my factional troops... emm

    I pretty much only use them for roleplaying or stuff...
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  3. #3

    Default Re: Strategy for building native and reigonal units?

    It all depends on where you are and what faction your playing as. If your someone like Carthage, Pontus, Seleucids, then that 4th/5th level could give you a number of very nice units. Cordinau Orca, Gaesatae, both types of Indian Elephants, and Brihentin are very good lvl 5 regional units.
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  4. #4

    Default Re: Strategy for building native and reigonal units?

    it really depends, tbh

    what faction, what playstyle, the size of thr city, etc...

    as above, i prefer to use factional troops when necessary, and use only 2 or 3 cities as main troop centres per region... That way, when i've long finished assimilating that region, i can work on boosting population, and not have to regret wasting money for troops i no longer need... Not to mention, not all troops are good in each situation

  5. #5

    Default Re: Strategy for building native and reigonal units?

    it really depends, tbh

    what faction, what playstyle, the size of thr city, etc...

    as above, i prefer to use factional troops when necessary, and use only 2 or 3 cities as main troop centres per region... That way, when i've long finished assimilating that region, i can work on boosting population, and not have to regret wasting money for troops i no longer need... Not to mention, not all troops are good in each situation

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Strategy for building native and reigonal units?

    Saving money is very rarely a concern of mine once you get into the mid-game. If anything it's finding places to sink money that's an issue.

    In my Pergamon game, I've just got large parts of Anatolia, the Bosphorous and a bit of Thrace and I'm rolling in money. No need to expand, I could support five or six armies just from that, though I currently have just three.
    Last edited by QuintusSertorius; 08-17-2008 at 12:46.
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  7. #7
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Strategy for building native and reigonal units?

    Bypassing the limitation on the possible MICs based upon gov. type in the way described in the OP is considered to be a cheat, just so you know. If you really want to do it anyway, you can of course do so - it's all up to you to decide how to play. I'm just sayin'.
    Last edited by The Celtic Viking; 08-17-2008 at 19:04.

  8. #8
    Back door bandit Member Apgad's Avatar
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    Default Re: Strategy for building native and reigonal units?

    Use the recruitment viewer to see which provinces give you the best local troops (both quality and quantity, depending on what your gameplay requires). I usually develop 1 province militarily for every 6 or so. This provides the local defence force and cleans up rebels for the others, which can then focus on building the economy.

    I try to keep sections of the map more or less autonomous, so that I can use my factional armies where I need them guarding and expanding my borders. Once pacified, areas like Iberia, Gaul, Britain, North Africa can all look after themselves, with minimal investment in building MICs.

    Other than this single recruiting centre (Gov 4) I use the highest available government, so that I have the widest range of economic building to develop.
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  9. #9
    Whatever Member konny's Avatar
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    Default AW: Re: Strategy for building native and reigonal units?

    Quote Originally Posted by The Celtic Viking View Post
    Bypassing the limitation on the possible MICs based upon gov. type in the way described in the OP is considered to be a cheat, just so you know. If you really want to do it anyway, you can of course do so - it's all up to you to decide how to play. I'm just sayin'.
    Yep. It would in most cases also not be realistic to do so. Usually you should stick to factional troops as your core army and only use regionals as auxilary. The historical counterparts of your faction wouldn't trust briefly subjugated people to be armed again to full extend and form a major part of the army. Only when establsihing an allied client state you should benefit from the complete line-up of the regionals.

    That's the way EB is meant to be played. There are of course a few exceptions, when factional troops or the required governments only come after a reform; but that's only true for a few factions.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  10. #10
    Member Member TheGlobalizer's Avatar
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    Default Re: Strategy for building native and reigonal units?

    I'm not sure I would go so far as to call it a "cheat" -- the gameplay clearly permits this scenario, no modding or cheat codes are necessary -- but I agree that it's ahistorical and unrealistic.

  11. #11
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Strategy for building native and reigonal units?

    Quote Originally Posted by The Celtic Viking View Post
    Bypassing the limitation on the possible MICs based upon gov. type in the way described in the OP is considered to be a cheat, just so you know. If you really want to do it anyway, you can of course do so - it's all up to you to decide how to play. I'm just sayin'.
    I disagree on that. The gods of EB (aka the EB-team) have positioned a lvl 3 local MIC in Thessalia at the game's start which allows you the recruitment of Classical Hoplites as Makedonia. Mind you, Thessalia has a lvl 1 homeland government from start on. So, how can you expect anyone not to "cheat", when there is a cheat given from the game itself?

    Another issue as Makedonia is the recruitment of Cretan Archers in Krete. You can either put up a lvl 4 gov, and then build up the local MIC to lvl 3 for Classical Hoplites, or you can build a satrapy and build a native MIC 4 for Toxotai Kretikoi. So either Hoplites or Archers? In Rhodos you have to opt for at least lvl 3 government to recruit Rhodian Slingers from a native MIC. In turn, local MICs do not give you Hoplites this time.

    In Odrysai, you have to build a lvl 3 gov to be able to recruit Thraikioi Prodromoi, Rhompaiaphoroi, Triballoi, Kuarothoroi and even Thrakioi Peltastai. If you switch to a higher government, it would be all gone. Mind you, it is a homeland province. Agrianikoi Pelekuphoroi on the other hand come with a factional MIC, so you can comfortably recruit them in Makedonia proper without having to make your core province a client kingdom first.

    For me, government is not a degree of hellenization, it is a form of government. The degree of hellenization is expressed through the buildings in your city, first of all the palace. Then temples and sanitization buildings. Markets are also important, festivals etc. The chief city of a region is a symbol for all the cities of the region, so the other cities would be equally hellenized. Tylis in my current game is a thoroughly hellenized city, and there is nothing barbarian left. But it's still a client kingdom. So how comes it I can "cheatfree" recruit Kuarothoroi and all the other goodies there?

    One day it will be fully incorporated into the Makedonian Kingdom, and I will still recruit Kuarothoroi there. They will be as hellenized then as they are now.

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