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Thread: MOBILIZATION, Possible?

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  1. #1
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default MOBILIZATION, WAR TAXES ; Possible?

    one of my dreams in Eb to write a scprict my it is beyond my capability.

    I planned to write a building script named mobilization like land grant or pastoralism.

    it was easy part the problem occured to cooridinate this building with descr_units .

    I aimed a temporary building that is just one turn valid but IMHO to leave it like a normal building would be better.

    I also failed to code units with 0 turn with mobilization in competable with mobilization building.

    later I thought a war taxes building with many good income but decreasing loyalty of course.

    I havent applied yet but

    one of the the code is here

    {SMT_TAX_LEVEL_LOW} Low tax rate
    {SMT_TAX_LEVEL_NORMAL} Normal tax rate
    {SMT_TAX_LEVEL_HIGH} High tax rate
    {SMT_TAX_LEVEL_VERY_HIGH} Very high tax rate
    {SMT_TAX_LEVEL_WAR_TAX} War tax rate
    still looking other necessary taxing codes....

    also I can add war tax as an optional building with extreme income but tragic loyalty decrease...

    if anyone help me about coding I can handle photoshop torture just tgas ıone for mobilization and one for war taxes.

    I think mobilization as a term belongs to modern times.

    But a careful reader can see that Romans mobilized against Hannibal many times.
    When sassanids captured Jarusalem I think Emporor Heraclius? declared holy war against them and mobilized thoroughout his empire then successfully looted cteciphon .
    so maybe term.

    Walter Scheidel (Stanford University)


    "Hansen defines the city-state as ‘a highly institutionalized and highly centralized micro-state consisting of one town (often walled) with its immediate hinterland and settled with a stratified population, of whom some are citizens, some foreigners, and sometimes, slaves. Its territory is so small that the urban center can be reached in a day’s walk or less, and the politically privileged part of its population is so small that it does in fact constitute a face-to-face society. The population is ethnically affiliated with the population of neighboring city-states, but political identity is focused on the city-state itself and based on differentiation from other city-states. The city-state is a self-governing but not necessarily independent political unit.’23 This is necessarily an ideal type, and not all features apply in equal measure to all specimens. Even so, in terms of general trends, city-states tend to be associated with a number of historically distinctive features, one of which is republicanism. While many city-states – indeed probably the majority – were monarchies, a number of them were not, or moved from monarchical to republican regimes, most of them oligarchies but sometimes democratic. Examples include ancient Greece, Etruria, Latium, medieval Italy, Switzerland, the Netherlands, Mzab in Algeria, Swahili city-states on the coast of East Africa, Ibadan of the Yoruba, and Banda-Neira of the Malay.24 Moreover, even in monarchical city-states, voting councils and deliberative assemblies are frequently attested, as in Sumer, Assyria, Phoenicia, the Viking city-states in Ireland, Swahili states, the Niger Delta, and Spring-and-Autumn China.25
    As noted, such institutions are more likely to thrive in micro-states (all city-states necessarily start out as micro-states). They are also likely to be associated with strong concepts of citizenship and popular military mobilization.26 All these features – political involvement, military commitments, and citizenship – are logically related, albeit to varying degrees: thus, for specific historical reasons, some city-states appear to have lacked a clear notion of citizenship or an element of popular governance, such as the Aztec city-states that built a huge empire. For present purposes, I focus more narrowly on a few cases that correspond most closely to the ideal or trend type of a conjuncture of republicanism, popular political and military mobilization, and citizen status. These entities may best be defined as ‘citizen-city-states’ in order to distinguish them from the more generic concept of ‘city-states’. While all or most early republican states appear to have been city-states, not all city-states were republics. Citizen-city-states represent a sub-set of all city-states in which the favorable preconditions for republicanism that were latently present in all city-states had in fact led to this particular outcome. Only a very few of these citizen-city-states acquired empires (which might rather clumsily be referred to as ‘citizen-city-state empires’): Athens, Carthage, Rome, Genoa and Venice (if we classify the mature dogate as a de facto oligarchy) are the principal cases. It is my contention that it is necessary to consider the imperial development of polities such as the Roman Republic in this highly specific context in order to appreciate the circumstances that accounted for their institutional structures."
    anyone who had any comment will be appriciated!

    it is my first submode trial I think will be the last
    Last edited by Atraphoenix; 08-17-2008 at 10:40. Reason: missing info



    My Submods for EB
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    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: MOBILIZATION, Possible?

    There is no room for more buildings in EB. We have reached the hardcoded limit, so I wouldn't be surprised if this is the first thing to foil your attempt.

    Having problems getting EB2 to run? Try these solutions.
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  3. #3
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: MOBILIZATION, Possible?

    OMG, I just only know city numbers hardcoded to 199.



    one bad news for me I think CA has hardcoded tax level, too.

    cos I tried to use this code but it only give stupid and funny texes to the control panel of settlements...

    ı will not try another script like FD cos extra scripts other than EB's own script more likely to CTD....

    what ı managed was to increase mnşng income. L1 - 5000 with 20 000 mnai and 12 turns and L2 15000 with 50000 mnai and 24 turns to balance eastern factions.

    when I completed my pahlava campaign I had more than 50 provinces even with mining income boost I can only afford 3 full field army and there were no cataphracts while romans had less than 15 provinces
    but they had 5 full Legions!

    so I can return my Roman campaign back

    EB also looked designed for to play romani like Rome Surrectum.....

    anyway BEST MOD EVER!
    Last edited by Atraphoenix; 08-17-2008 at 21:42.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  4. #4
    EB annoying hornet Member bovi's Avatar
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    Default Re: MOBILIZATION, Possible?

    Quote Originally Posted by Atraphoenix
    EB also looked designed for to play romani like Rome Surrectum.....
    Sorry? What way is that?

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  5. #5
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: MOBILIZATION, Possible?

    romans looked more detailed and dominant faction that can wipe out others easily..
    for example Parthian should also have a catphract archers to be historically true but only hayasdan have
    that unit... and many more I know unit list is hardcoded, too. so I do not complain I hope in EB2 ..
    But I hate MTW2 in two terms : you cannot assign gaction heir and you cannot see you your cities in battleview that was my biggest disappointments in MTW2..

    I want to see my advanced cities with wonderfull buildings in campain map



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: MOBILIZATION, Possible?

    I believe you'll find that as in any RTW mod, any faction can wipe others out if it's led by a human. Take a look at the AI progression reports and you will see that the Romani are not the ones to dominate most often when it's an AI faction.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: MOBILIZATION, Possible?

    Quote Originally Posted by Atraphoenix View Post
    for example Parthian should also have a catphract archers to be historically true but only hayasdan have
    Actually Parthians do have the cataphract archers. The Hayasdan and Parthian versions use the same model.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


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