At least, if no new units, make a governmental reform with the imperator trait, and amici imperatore, Caesares, Augusti and all thee other post-imerial jobs
At least, if no new units, make a governmental reform with the imperator trait, and amici imperatore, Caesares, Augusti and all thee other post-imerial jobs
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Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
Ō zein', angellein Lakedaimoniois hoti tēide
keimetha tois keinōn rhēmasi peithomenoi.
Go, thou that passeth, to the Spartans tell
That as per their orders, here we fell.
maybe if the time restriction is taken out it will be easier to atain them ... cause many of us have gotten perfect candidates for augustans but we are missing several -a lot - of years to get them and before it's time, our augustus is dead <.<
Last edited by ||Lz3||; 08-19-2008 at 03:06.
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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ALEXANDER EB promoter
Yes, when the only difference between Marian and Imperial legionaries are the skins used, it's a waste of slots.
Besides it's pretty rare anyone actually gets to them legitimately, without modding stuff to make it so.
IMO the game shouldn't run as late as 14AD anyway...
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
It would be a shame to see them go, but their unit slots will be used up by units that will have more uses than just "being in the game"...
It is fun to have them but really not worth using up limited space that can be put to better use.
Well, in a perfect world, we could have unlimited unit slots, but, alas, you can't have it all!
So I think they could be sacrificed.
The unit slots could be used for a much better purpose than to further promote a single faction which has already received more than enough attention. Besides, you don't necessarily need new skins for the Augustan Reforms.
At least, if no new units, make a governmental reform with the imperator trait, and amici imperatore, Caesares, Augusti and all thee other post-imerial jobs
It seems that most people want the Imperial Reforms removed in favor of other factions. Is there an official opinion from the EB Team or is it to early to tell?
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