Poll: Should the Augustan Reforms be removed?

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  1. #1
    Bibliophilic Member Atilius's Avatar
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    Default Re: Poll: Should the Augustan Reforms be removed?

    We have a great deal of work to do and there is no pressing reason for us to consider the issue yet. Aside from a very brief and inconclusive discussion among the Romani team members, we really haven't thought about it. We could conceivably release a beta before there is any need to make a decision on this subject.
    Last edited by Atilius; 11-30-2008 at 08:36.
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  2. #2
    Member Megas Methuselah's Avatar
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    Thumbs up Re: Poll: Should the Augustan Reforms be removed?

    Quote Originally Posted by Atilius
    We have a great deal of work to do and there is no pressing reason for us to consider the issue yet. Aside a very brief and inconclusive discussion among the Romani team members, we really haven't thought about it. We could conceivably release a beta before there is any need to make a decision on this subject.
    That's right, Atilius. Don't let those guys bother you, or influence any decisions the EB Team may make. Do whatever you deem fit.

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Poll: Should the Augustan Reforms be removed?

    I always felt that it was too hard to get and when you did it, it was too abupt. Perhaps you should model some sort of instability in the Republic via a series of event triggers(Pop-up a couple of 'This man is becoming too powerful' warnings each time becoming more urgent sounding) that would logically lead up to the 'council of nobles'/Senate giving you a mission to assassinate the offender or risk the whole empire falling apart. When this happens, give him a trait that basically makes him easier to assassinate(or tack on this 'bonus' to the 'seize power' trait or whatever it is.

    This would give you the following options:
    - Preserving the Republic by killing him. This lets you keep the game as is.

    - Send him to Rome. This represents the Caesar/Sulla route. I'm curious as to whether or not you could make everything in Italy go rebel and spawn a few large stacks when the guy crosses the Rubicon or whatever. If not, you could just set the recruitment pool in Italy to zero and spawn a few large stacks. This would pretty much do the same thing and I know this is doable since Stainless Steel messes with pools and you guys made that Boli script. Plus it would depict him being welcomed by the people but not those in power.

    - Do nothing and let the mission expire. This represents a full scale and protracted civil war. This causes happiness to slowly drop in Romanized Provinces where there are members of other Roman families. You might want to set the movement of these guys if they are in cities to zero as well as set the recruitment pool to zero in those places. Still trigger the Italian armies when the guy enters Italy. Terminate script when he gets to Rome.

    Not sure how historical that is but it would be pretty sweet to see.
    Last edited by antisocialmunky; 11-30-2008 at 16:24.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  4. #4
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Poll: Should the Augustan Reforms be removed?

    You can't assassinate your own generals in M2tw.

  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Poll: Should the Augustan Reforms be removed?

    That's too bad, it is a little gamey if you have to suicide him against some pikes.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  6. #6
    Member Megas Methuselah's Avatar
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    Thumbs up Re: Poll: Should the Augustan Reforms be removed?

    I don't play M2TW too often, so I'm not too aquainted with its triggers, but how's this: He goes to Rome no matter what, and you somehow get the option to support him or resist him (by gathering an army in the provinces, ala Brutus & Cassius).

    However, I completely oppose any new units that would come from this reform. Rome takes enough unit slots as it is.

  7. #7
    Member Member theoldbelgian's Avatar
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    Default Re: Poll: Should the Augustan Reforms be removed?

    mmh i agree on one premise, other factions would have to have this too, for example a character with low loyalty and high influence and a king with low authority and influence, you can then choose to support them

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