I always felt that it was too hard to get and when you did it, it was too abupt. Perhaps you should model some sort of instability in the Republic via a series of event triggers(Pop-up a couple of 'This man is becoming too powerful' warnings each time becoming more urgent sounding) that would logically lead up to the 'council of nobles'/Senate giving you a mission to assassinate the offender or risk the whole empire falling apart. When this happens, give him a trait that basically makes him easier to assassinate(or tack on this 'bonus' to the 'seize power' trait or whatever it is.
This would give you the following options:
- Preserving the Republic by killing him. This lets you keep the game as is.
- Send him to Rome. This represents the Caesar/Sulla route. I'm curious as to whether or not you could make everything in Italy go rebel and spawn a few large stacks when the guy crosses the Rubicon or whatever. If not, you could just set the recruitment pool in Italy to zero and spawn a few large stacks. This would pretty much do the same thing and I know this is doable since Stainless Steel messes with pools and you guys made that Boli script. Plus it would depict him being welcomed by the people but not those in power.
- Do nothing and let the mission expire. This represents a full scale and protracted civil war. This causes happiness to slowly drop in Romanized Provinces where there are members of other Roman families. You might want to set the movement of these guys if they are in cities to zero as well as set the recruitment pool to zero in those places. Still trigger the Italian armies when the guy enters Italy. Terminate script when he gets to Rome.
Not sure how historical that is but it would be pretty sweet to see.
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