1000 then...
I guess the saying "you never miss the water till the well goes dry" really is true.![]()
1000 then...
I guess the saying "you never miss the water till the well goes dry" really is true.![]()
I voted yes mainly on the basis of the practicality arguments other people have already raised. ie if there is only a limited number of unit slots and EB wants to accurately represent 10 new factions then the team will need to prioritise.
Also, I would introduce another argument - and I seem to be the only one to consider it...
The game for me is not just about historical accuracy, otherwise we would play it every time with the Romans and Parthians winning. We chose to play other factions from time to time in order to play a game of "what if". So maybe in this alternative history another faction takes over the Mediterannean world and (as an aside) the Roman culture is extinct by 170 BC?
How did this faction manage to control their empire and deal with the social and military pressures that success would have had on their homelands? Almost certainly they would have had some "Marian" reforms of their own. To me EB cannot be about recreating history exactly and entirely, it is simply putting you into a specific position at a particular point in time and letting you create a new alternative history. As such I would personally prefer to see more attention given to other factions' reforms (even if based on speculation) before lavishing further attention on the Romans at a point when for all practical purposes they have already won the game.
I voted yes.
It would be better to spend those unit slots on the new factions.
And that's exactly what gets under my skin. It's good you spoke about this out loud, friend. I hope it serves to enlighten those Roman-centric kids who, for whatever odd reason, feel that the small, shabby village of Rome has a manifest destiny to rule the world...Originally Posted by A Wise Man
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It is true that if a different faction had succeeded they probably would have changed their military in some way, but EB does not / will not include fantasy or "what-if" units. Since the Romans lasted long enough to reform in reality, they get reforms in game.
The Augustan Reforms will almost certainly remain, but the Roman unit roster may have some cuts for EBII...
I will wait for an official statement before I believe that, no offense. How can you have enough units for ten new factions with a limit of only 500 and not cut out units like the Augustan units? Unless you have opened up way more unit slots somehow then I would think possible, I just don't see how you can't make the cut.
Existing units would probably make up the majority of their rosters, with a couple of faction-specific units each. Like Pergamene hoplites and Pergamene bodyguards or whatever.
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