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  1. #1

    Exclamation Aedui console commands?

    Ive started a new campaign with the Aedui a while ago and every thing was going fine and dandy.After 20 plus years ive managed to kill off both the Arveni and recently the Romani but now my forces are spread really thin and the Sweboz have decided stabbrd me in the back and have attacked Gergovia(my capital)and Vesontio.

    Currently i have 2 full stacks on garrison duty in Italia(damn rebellious Romans)with both my Faction Leader and his heir in Rome and Capua respectively but i have scraped together a half stack their but ill never get them back in time!

    Normally i would have transported them back to Gaul using Romeshell but when ever i enter the characters name and the co-ordinates all i get is an error "character cant be found" which is really pissing me off

    P.S ive searched for the solution on the forums but all i get is Roman rants and random shite

  2. #2

    Default Re: Aedui console commands?

    Try prefixing their surnames with ofaedui. Like
    Firstname ofaeduilastname
    Last edited by Tellos Athenaios; 08-17-2008 at 17:16.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  3. #3

    Default Re: Aedui console commands?

    So for example if i wanted to move "Vindex oiLugos" or whatever the command would look something like this:move_character "Vindex ofaeduioiLugos"x,y or move_character "Vindex ofaeduiLugos"x,y?

    Thanks in advance(if i can give ballons that is...)
    Last edited by HitmanIRL; 08-18-2008 at 23:25. Reason: Grammer

  4. #4

    Default Re: Aedui console commands?

    move_character "Vindex ofaeduioiLugos"x,y it would be this one you must use the full name the only expection i know of are the starting characters, which names internali go most of the time ffirst-name ofaedui

  5. #5

    Default Re: Aedui console commands?

    Bump...

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