Reinforcement AI controlled armies have done that for as long as I can remember.
Reinforcement AI controlled armies have done that for as long as I can remember.
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
Yeah, the AI have no idea about how to properly utilize reinforcements. It happened in vanilla, too.
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This is a thing the later .exes really improve. I don't know about BI, but with Alex the AI is able to form a single battle line of main army and reinforcements (at least when defending). And i'm not talking about "putting the units on the same spot", i'm talking about a battle line!
Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)
from Satalexton
from I of the Storm
from Vasiliyi
It also does it when attacking with the ALX.exe. I recently had a battle against 1 1/2 Ptolemaian stacks and after some time of manouvering I was no longer able to say which of the enemy units belonged to the reinforcements and which to the main army. It is also a matter of the formation file: Formations must be set up for more than 20 units, otherwise the AI has no idea how to set up a formation of more than a stack.
I had the experience with Rome-TW.exe that reinforcements tend to run immediatly directly towards my troops, while the "main force" at least tried to apply some tactics and manoeuvered.
The reinforcements, no matter what kind of troops, just charged at full speed, arriving already exhauseted and quickly routing again....
In BI.exe (which I played for a loooooong time) Vanilla as well in EB reinforcements act as, well, an "independent" army, they do not really interact with the main force, but they themselves act sensefully.
In Alex.exe, reinforcements are mergend into the main force or used as a flanking force, whatever applies best.
I don't think EB has made or CAN make much changes to the battlefield AI, as it's mainly hardcoded and only can be influenced slightly by modificated formation files...
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