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  1. #1

    Default Re: Kingdoms version

    Since I haven't made a Kingdoms mod before I haven't researched Permanent Stone Forts (PSF) in much detail. I know that in the Kingdoms' Crusades Campaign you could build PSF and they would remain on the map, while in the Britannic campaign you couldn't build them but they could reinforce your cities. So I could allow generals to build PSFs.

    I've also heard that it's possible to turn PSF's into castles by changing their battle models. This could be useful, since it would free up some provinces that used to contain castles. Though this would create recruitment problems, since there'd be no where to build castle buildings (though if cities were divided into economic cities or military ones).
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  2. #2

    Default Re: Kingdoms version

    Update:

    I've started making the Kingdoms version of this mod. It will be called 'Eras Total Conquest' and will focus on the 1200 and 1500 campaigns.

    I have made a working version of the 1200 campaign that stretches from Portugal to India and I'm currently adding new units and buildings to it. Does anyone have any suggestions for the African, Persian and Indian units?

    The 1500 version is still in its early stages (map making) so I will probably release the 1200 version first, then release the finished version that has both the 1200 and 1500 campaigns.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  3. #3

    Default Re: Kingdoms version

    Oh wow, I wouldn't know where to begin =/

    I would imagine that all three states would maintain Islamic style units (crap spam infantry, perhaps with a decent scimitar-armed inf unit for Persia and India, as well as HA, Jav-Cav), since it was Muslims who held sway over all three dominions at the time. Perhaps the greatest variation coming in India given the hotchpotch of cultural and religious influences there. Also, they would have war elephants (they had used them not long before the Sultanate dynasties of 1200 onward, so there's no reason to think they wouldn't still maintain them) and maybe even hand-bomb throwers. I would imagine India to have better heavy infantry (swordsmen mainly) than its neighbours, since they had higher-quality steel swords than most neighbours and even some western armies.

    In 1500, massive influence from the Ottomans would surely mean that they lost a bit of that earlier diversity and became even more Islamicised?

    This is an interesting new direction (no pun intended) you're taking this mod...will the inclusion of Persian factions mean that you'll have to cut back on factions in Europe?
    Last edited by Arcana; 09-18-2008 at 12:32.

  4. #4

    Default Re: Kingdoms version

    Currently I'm thinking of setting Crusades mod in 1220 when the Mongols have conquered most of Persia, so that I don't need a Persian faction but can still include Persian units (AoR recruitment system). Though the 1500 version will feature some Persian factions.

    Thanks for the advice. I've also looked at the Broken Creasant mod for information about what Persian / India units the factions would have and what they should look like.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

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