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  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Why Turtle

    If we're talking about M2TW, I believe the duel to the death thread has conclusively proven, turtling gets destroyed by blitzing.

    The power graphs alone are daunting. When one side is ten times the other side in terms of total strength, and the blitzer is capturing entire empires filled with turtle-y goodness (fortresses, large cities, etc), you have one turtle empire versus 5 turtle empires all under the direct control of one blitzer empire. Turtles just cannot do what blitzers can, given equal starting strength, or even a handicap against them. Starting as Oman versus Jerusalem, or Sindh versus the Ayyubids... unless you blitz as well you cannot keep up.

    The only way it doesnt work is if the turtle is on the border of the blitzer's empire. And in such a case, it wouldn't be a blitzer versus turtle game, it would be a cage match. And there is a different strategy for a cage match. I am still open to the idea of being proven wrong about blitzers triumphing over turtles 100 percent of the time, but I am still looking for a seriously strong turtle who doesn't fear getting his head smashed in.

    Takers?

    #Winstontoostrong
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  2. #2
    Member Lancome's Avatar
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    Default Re: Why Turtle

    But I dont think The Blitz dude would ever get to touch the Turtler early in the Game if their Factions are far away. One such example Britain(Blitz) vs. Egypt (turtle)... Perhaps by early mid game... but by then The turtler should have units able to easily hack away on the spearmen and Peasants.

  3. #3
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Why Turtle

    Care to test your hypothesis in my mad scientist's lab of death incarnate?
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  4. #4
    Member Lancome's Avatar
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    Default Re: Why Turtle

    Quote Originally Posted by Askthepizzaguy View Post
    Care to test your hypothesis in my mad scientist's lab of death incarnate?
    Ok what if there is a random button and you end up being england and I Egypt... would you be able to Blitz me if you didnt know which specific faction I were to be.

  5. #5
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Why Turtle

    Quote Originally Posted by Lancome View Post
    Ok what if there is a random button and you end up being england and I Egypt... would you be able to Blitz me if you didnt know which specific faction I were to be.
    As long as we were not neighboring factions, and you did not use a blitz strategy, I feel confident that you will join the ranks of those I have vanquished.
    #Winstontoostrong
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  6. #6
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Why Turtle

    And PS, I have proven the greater the distance, the more royally screwed you are.
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  7. #7

    Default Re: Why Turtle

    Quote Originally Posted by Askthepizzaguy View Post
    And PS, I have proven the greater the distance, the more royally screwed you are.
    If there are 4 factions under player control and I'm France, while you're the Byzantines - there wouldn't be a situation where you would be bee-lining it to my faction right off of the get go. And if you did, you just threw your chances of winning out the window.

    Let's be real...

    If we're far apart, by the time we do meet - I'm not 6 provinces and undeveloped. You might be bigger , but you're putting the ENTIRETY of what determines who wins a war into who controls more land.

  8. #8

    Default Re: Why Turtle

    Quote Originally Posted by Askthepizzaguy View Post
    As long as we were not neighboring factions, and you did not use a blitz strategy, I feel confident that you will join the ranks of those I have vanquished.
    Most powerful, aggressive nations do feel confident...

    The problem is when you move 6,000 medium quality (but your best) troops into my provinces for your invasion and you lose the first battle along with 3,200+ troops.

    Now you're "at war" with me and there's no reason to believe you will win either than by sheer numbers. That's one factor out of hundreds.

    We're not even discussing specifics so this is degenerating. The point is that in a REAL mp campaign where everything is as is but it's players behind the factions, you wouldn't have one player to worry about...as there would be several on the map and the AI factions would basically be what rebels are in a single player campaign today.

    You really wouldn't be able to just blitz AI factions - and if you did, you know very well you'd be invaded by a player.

  9. #9

    Default Re: Why Turtle

    Quote Originally Posted by Lancome View Post
    But I dont think The Blitz dude would ever get to touch the Turtler early in the Game if their Factions are far away. One such example Britain(Blitz) vs. Egypt (turtle)... Perhaps by early mid game... but by then The turtler should have units able to easily hack away on the spearmen and Peasants.
    That's the thing: Either the turtler starts out bordering or semi enveloped in the blitzer's kingdom or they are located far away and there won't be any early clash between the two factions any way. Hence, by the time the faction's did clash - the turtler isn't some early period 6 province faction.

    If it's dozens upon dozens of turns into the game and the turtler has 12-20 provinces...regardless of how big the blitzer is there's absolutely no guarantee on that war. Clearly, the turtler will be fielding better quality troops and obviously wouldn't be short on numbers.

  10. #10
    Member Lancome's Avatar
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    Default Re: Why Turtle

    Thank you ArtistofWarfare... as for you Askthepizzaguy (aka Rummel) Blitz has its limits when Great distance is involved.

  11. #11

    Default Re: Why Turtle

    Quote Originally Posted by Askthepizzaguy View Post
    If we're talking about M2TW, I believe the duel to the death thread has conclusively proven, turtling gets destroyed by blitzing.

    The power graphs alone are daunting. When one side is ten times the other side in terms of total strength, and the blitzer is capturing entire empires filled with turtle-y goodness (fortresses, large cities, etc), you have one turtle empire versus 5 turtle empires all under the direct control of one blitzer empire. Turtles just cannot do what blitzers can, given equal starting strength, or even a handicap against them. Starting as Oman versus Jerusalem, or Sindh versus the Ayyubids... unless you blitz as well you cannot keep up.

    The only way it doesnt work is if the turtle is on the border of the blitzer's empire. And in such a case, it wouldn't be a blitzer versus turtle game, it would be a cage match. And there is a different strategy for a cage match. I am still open to the idea of being proven wrong about blitzers triumphing over turtles 100 percent of the time, but I am still looking for a seriously strong turtle who doesn't fear getting his head smashed in.

    Takers?

    So hypothetically - in a real campaign and we're both Catholic: You just get excomm'd within the first 10 turns?

    I mean if that's the case, any difficulty at all in one of your wars and immediately the turtler could invade you and turn the tables fast. Right, especially if they're a border faction. Now you're screwed.

  12. #12
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Why Turtle

    Quote Originally Posted by ArtistofWarfare View Post
    So hypothetically - in a real campaign and we're both Catholic: You just get excomm'd within the first 10 turns?

    I mean if that's the case, any difficulty at all in one of your wars and immediately the turtler could invade you and turn the tables fast. Right, especially if they're a border faction. Now you're screwed.
    Care to test your hypothesis in my mad scientist's lab of death incarnate?
    #Winstontoostrong
    #Montytoostronger

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