I'm an old school TWer. I consider Blitzing to be the TW equivalent of playing FIFA on "easy" with all the cheats, and then going "look, I won 88-0!"
I play with my own set of Iron Man rules - never break an alliance, always go to an allies aid, no reloads etc.
As for the Blitzkrieg itself - that can still be done. Indeed, part of the fun of turtling is to suddenly unleash an all-powerful army on the enemy and lay waste to their lands before they know whats happening. Took me forever though playing as Bactria to win my RTRPE game - I promised myself Rome would be the last settlement I took to win the game and capture my last objective and 50th settlement. I furthermore promised myself I would do it with elephants in my army. Do you have any idea how long it takes to get Elephants from India to Rome...?
Last edited by Mount Suribachi; 08-23-2008 at 17:48.
"I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."
Senator Augustus Verginius
And by the time the Mongols arrived you'd have had the whole income of the map to pour into armies, the Mongols wouldn't stand a chance...
And MS, ATPG did his blitz under those rules I think, you don't need allies in this game, it's easy to take everyone on at once, no matter the difficulty, that's why hotseats rule![]()
I love the name dropping, Elite Ferret. Keep up the good work!
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#Winstontoostrong
#Montytoostronger
Well, I didn't list all my rules - others include don't attack neutral factions without good reason (eg crusade called, at war with an ally), don't attack Rebel faction without good reason (eg given a mission). If the Diplomacy AI was a bit cleverer I'd conclude a ceasefire with an enemy as well rather than have to annihilate them
"I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."
Senator Augustus Verginius
Wow. All good stuff here, and I take elements of all of those in my own games. e.g. Iron Man rules. If I might rephrase my original question, it was "what compelling game-reason is there to play turtle style, other than the way you like to play the game". The short answer seems to be, there isn't one, really. The AI is too weak and/or does haveenough advantages to challenge a good human player. But some people, inclunding me, are just natural turtlers.
Partial exceptions to that answer can be made though if (1) you are waiting for late-game units and/or (2) discoveries, such as new world and/or new factions such as Mongol/Timurid invasions. To my mind though they are hardly compelling, and it would be very boring for a blitz player to wait 100 turns for the Mongols to show.
O wad god the giftie gie us
To see oorselves as ithers see us - Robert Burns
I'll let you be in my dream if I can be in yours - Bob Dylan
I tried to turtle in Rome once, with Brutii, after playing Medieval. My plan was to build up Tarentum(?) and the other starting city, Croton?... It's amazing how much more difficult RTW is compared to MII, I was very close to losing that campaign and I had to fight several desperate battles to get out of the bind I was in after both greek city states and macedonia went to war with my 2 settlement "empire" :p I think I was at war with Gaul as well hehe.
Short answer to the OP, you turtle to use other units than spearmen and to make it a little bit harder for yourself i suppose.
Gae Ma Ki Byung:
Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.
Not sure what you mean by "neo-liberal" in this context, though by "morally nihilistic" you presumably refer to the emphasis on war/conquest as the route to victory. To my mind there has yet to be a TW (or similar) game where the AI can't be beaten, without cheating/exploits, by a good human player. And AI's are particularly vulnerable to the sort of blitz tactics that the likes of ATPG favour. That is a limitation of AI/programming not pol sci.
Last edited by Proserpine; 09-05-2008 at 15:44. Reason: Spelling
O wad god the giftie gie us
To see oorselves as ithers see us - Robert Burns
I'll let you be in my dream if I can be in yours - Bob Dylan
I enjoy turtling and building my economy---I tend to be liberal and like my little society to grow and thrive peaceably, and therefore don't attack other people (excluding rebels) except to defend myself. So I just spend the first 60 or so turns building my economy, getting diplomatic relations, and getting things in order for when someone strikes at me. Liberal does not mean defenseless. Eventually someone does attack, and I beat them back. They persist, they get excommunicated for their trouble and then they, like the rebels, are fair game for annihilation. My people just want to be left alone, but if the outside forces are determined to invade me, then they must be taught a lesson. It seems to me that the game's philosophy is clearly neo-conservative: kill everyone before they have a chance to attack you, whether or not they are actually a threat to you, and above all remember that alliances aren't worth the paper they're printed on since everyone can be bought off.
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