Not sure what you mean by "neo-liberal" in this context, though by "morally nihilistic" you presumably refer to the emphasis on war/conquest as the route to victory. To my mind there has yet to be a TW (or similar) game where the AI can't be beaten, without cheating/exploits, by a good human player. And AI's are particularly vulnerable to the sort of blitz tactics that the likes of ATPG favour. That is a limitation of AI/programming not pol sci.
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