I enjoy turtling and building my economy---I tend to be liberal and like my little society to grow and thrive peaceably, and therefore don't attack other people (excluding rebels) except to defend myself. So I just spend the first 60 or so turns building my economy, getting diplomatic relations, and getting things in order for when someone strikes at me. Liberal does not mean defenseless. Eventually someone does attack, and I beat them back. They persist, they get excommunicated for their trouble and then they, like the rebels, are fair game for annihilation. My people just want to be left alone, but if the outside forces are determined to invade me, then they must be taught a lesson. It seems to me that the game's philosophy is clearly neo-conservative: kill everyone before they have a chance to attack you, whether or not they are actually a threat to you, and above all remember that alliances aren't worth the paper they're printed on since everyone can be bought off.
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