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  1. #1
    Scottish exile Member Proserpine's Avatar
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    Default Re: Why Turtle

    Basically I feel that a blitz player will always beat a turtle in a PvP match. The reason is not so much the superiority of one style over the other, but the blitz player will always slaughter the AI factions first, then come after the turtle with a massive advantage in resources. The turtle cannot build fast enough to counter this. ATPG has proved it to my satisfaction.

    There are two ways to even this up: multiplayer (no AI) with 50:50 blitz:turtle players and/or, in PvP impose a house rule forbidding conquest of the AI factions (you can defend but not attack them).
    O wad god the giftie gie us
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  2. #2

    Default Re: Why Turtle

    Yeah, ATPG has plenty well convinced me that a blitzer will almost always beat a turtler. It's kind of too bad there isn't a blitz mode for the AI.

  3. #3
    Member Lancome's Avatar
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    Default Re: Why Turtle

    Nahhh... Turtling is the best. Especially when you finally train your victory army (or at least my version) composed of 3 sword & bucklermen, 3 Tercios, 2-3 Gendarme, 4 arquebusiers , and 4 Basilisks. For the fun of it march them right to to kill that pesky Pope in thy name.

    I know Its a pricy army but makes it realistic to the Troops use in the Italian wars.

  4. #4
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Why Turtle

    I challenge you to a DUEL TO THE DEATH, Lancome.

    We shall see whose strategem is better.

    #Winstontoostrong
    #Montytoostronger

  5. #5

    Default Re: Why Turtle

    Quote Originally Posted by Askthepizzaguy View Post
    I challenge you to a DUEL TO THE DEATH, Lancome.

    We shall see whose strategem is better.

    This is why we need a legitimate TW MP campaign at some point...

    The thing is ATPG - While you're building florins/experienced troops/provinces early against the AI factions, the turtler is going to be teching up, increasing troop numbers and troop producing capabilities (while you're fighting wars) as well as setting the stage for the coming war in which they'll be defending initially.

    I would think that in Total War, a turtler would be a more formidable enemy than in any MP strategy game before. Once you take the total RTS out of the equation and throw in the turn based hybrid that is TW, things are different.

    Again though - it's 2 play styles and we're both just theorizing. I repeat: This is why we need a TW MP campaign at some point. We already have an active enough community just on the .org alone that we could have large numbers of player factions in campaigns if they were available tomorrow.

    Not hot seat. A real campaign.

  6. #6
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Why Turtle

    If we're talking about M2TW, I believe the duel to the death thread has conclusively proven, turtling gets destroyed by blitzing.

    The power graphs alone are daunting. When one side is ten times the other side in terms of total strength, and the blitzer is capturing entire empires filled with turtle-y goodness (fortresses, large cities, etc), you have one turtle empire versus 5 turtle empires all under the direct control of one blitzer empire. Turtles just cannot do what blitzers can, given equal starting strength, or even a handicap against them. Starting as Oman versus Jerusalem, or Sindh versus the Ayyubids... unless you blitz as well you cannot keep up.

    The only way it doesnt work is if the turtle is on the border of the blitzer's empire. And in such a case, it wouldn't be a blitzer versus turtle game, it would be a cage match. And there is a different strategy for a cage match. I am still open to the idea of being proven wrong about blitzers triumphing over turtles 100 percent of the time, but I am still looking for a seriously strong turtle who doesn't fear getting his head smashed in.

    Takers?

    #Winstontoostrong
    #Montytoostronger

  7. #7
    Member Lancome's Avatar
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    Default Re: Why Turtle

    But I dont think The Blitz dude would ever get to touch the Turtler early in the Game if their Factions are far away. One such example Britain(Blitz) vs. Egypt (turtle)... Perhaps by early mid game... but by then The turtler should have units able to easily hack away on the spearmen and Peasants.

  8. #8

    Default Re: Why Turtle

    Quote Originally Posted by Askthepizzaguy View Post
    If we're talking about M2TW, I believe the duel to the death thread has conclusively proven, turtling gets destroyed by blitzing.

    The power graphs alone are daunting. When one side is ten times the other side in terms of total strength, and the blitzer is capturing entire empires filled with turtle-y goodness (fortresses, large cities, etc), you have one turtle empire versus 5 turtle empires all under the direct control of one blitzer empire. Turtles just cannot do what blitzers can, given equal starting strength, or even a handicap against them. Starting as Oman versus Jerusalem, or Sindh versus the Ayyubids... unless you blitz as well you cannot keep up.

    The only way it doesnt work is if the turtle is on the border of the blitzer's empire. And in such a case, it wouldn't be a blitzer versus turtle game, it would be a cage match. And there is a different strategy for a cage match. I am still open to the idea of being proven wrong about blitzers triumphing over turtles 100 percent of the time, but I am still looking for a seriously strong turtle who doesn't fear getting his head smashed in.

    Takers?

    So hypothetically - in a real campaign and we're both Catholic: You just get excomm'd within the first 10 turns?

    I mean if that's the case, any difficulty at all in one of your wars and immediately the turtler could invade you and turn the tables fast. Right, especially if they're a border faction. Now you're screwed.

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