Quote Originally Posted by Askthepizzaguy View Post
Not to press the subject, but I feel that the hotseats between 10 to 16 or more players that we do are fair tests for whether or not blitzing is good in that situation. And let me tell you, it's a dumb idea to blitz in that situation, except perhaps against ONE faction, and with their neighbor's support, too. Then watch as they betray you.

I'm unsure of what kind of multiplayer mode you'd be referring to, but I agree a game like this seems to lack true multiplayability.

As for your signature, I was being honest I like it. If you would like some pointers as to how to make a signature like this:

(see signature below)

Then by all means ask me privately about it and I can help somewhat. Though FactionHeir might be a better source of information, or at least point you in the right direction. He's got awards for a reason, and I don't because... he's got awards.

@ FactionHeir
1) Don't hot seat modes ignore a lot of other factors that come up during a campaign? In other words, isn't it a bear bones glorified deathmatch basically just using the campaign map as a graphical overlay?

2) That's the thing- the true nature of the campaign would determine the viability of both blitzing and turtling. How many humans and how many AI, the rules, the length of the campaign to victory conditions, etc. Only once I knew the entire scenario of the campaign in MP, would I be able to fully determine what my approach would be.

3) Thank you for the props on the sig. If you really like it, I got it from here: (and every faction in the game has one up on the site) http://www.twcenter.net/wiki/France

4) I will definitely be asking BOTH of you about it in the near future Especially after I get some in game battle screenshots up from my French campaign I'm going to start. I'd like to do something with a background using them.