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  1. #34
    Merciless Mauler Member TheLastPrivate's Avatar
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    Default Re: Why Turtle

    For some reason this game gets us thinking that turtling is the "standard" gameplay style and blitzing is a deviation.

    However, after playing many, many campaigns, I really am convinced that blitzing is the way to go in terms of efficiency with the current game mechanics.

    HOWEVER

    I refuse to accept it and will continue to turtle because I want CA to improve their diplomacy and AI.If nobody gave a honk about turtling or reputations, there will be little incentive for CA to invest in the required areas.

    I play turtle games because that's how I want Total War games to be. I want to play diplomacy.
    If I wanted a game where relentless and defenseless offensive with masses of cheap troops win, I can always play Starcraft and mass more zerglings and mutalisks.

    I want to stare at the campaign map rigorously calculating the effects and consequences of military actions and diplomatic initiations, and find thrill in the gamble between conquest and diplomatic consequences.

    I want the damn world in the campaign map to respond to my actions other than scripted betrayals. I want the very hard difficulty to counter my army composition and block bridges. I want them to ally and push me to the end of my ropes where only a dramatic and epic annhilation of the invaders can save my faction.

    ..I can still dream, can't I?
    Last edited by TheLastPrivate; 09-06-2008 at 12:42. Reason: language


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

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