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Thread: Will there be a EB 1.2 before EB II?

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  1. #1
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Will there be a EB 1.2 before EB II?

    What I mean by moding exe files is to adapt the exe as a game engine,
    I have no idea on game engines or how to make a game engine.

    I can only code doc type files with notepad++ or hex editor..



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  2. #2

    Default Re: Will there be a EB 1.2 before EB II?

    Perturabo at least would much rather see the effort put into EBII as he understands that RTW is too limited for much more to be done in improving AI and changes to city graphics are of little concern to him. He also considers MTWII is far more customisable and has far superior AI and graphics, so is looking forward to even a beta.

    Perturabo also understands that some things such as voice mods can be used in both, so is looking forward to cross platform improvements being patched into EB1.

    Keep up the good work guys (and gals if any).


  3. #3
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Will there be a EB 1.2 before EB II?

    Quote Originally Posted by Atraphoenix View Post
    What I mean by moding exe files is to adapt the exe as a game engine,
    I have no idea on game engines or how to make a game engine.
    Like foot said. Changing the .exe file would be illegal and will not be done by the EB team nor any other mod team.

  4. #4

    Default Re: Will there be a EB 1.2 before EB II?

    Quote Originally Posted by ||Lz3||
    I wonder why the EB team decided to use an expansion exe for their official release when they refused to do that with rome.exe <.<

    I dont have kingdoms I guess I'll have a lot of time to get some savings tough :P
    A) EB 1 started before RTW was even out;
    B) Serious EB 2 stuff started roughly when the Kingdoms expansion was released;
    C) Initial moddability of M2TW proved somewhat... limited. Kingdoms promised to address much of these problems.
    D) Kingdoms introduces a good bit of new stuff; plus comes with a somewhat more mature executable than does M2TW. (Though there are patches for M2TW...)

    But of course the people who made that decision for EB1 are by now either moved on, or seasoned modding veterans (or both); and experience with RTW thaught the team some valuable lessons. However with EB1 designed with RTW in mind (including whole fake-special formations), porting it to BI is still easy enough -- but using actual BI stuff isn't. It'd skew much of the finely sculpted stat work done to balance certain units out; BI's special formations come with their own quirks & ways & bugs far as I've heard? That means there's little real incentive to move on.
    Last edited by Tellos Athenaios; 08-22-2008 at 12:40.
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