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  1. #1
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Campaign Map screenies

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    Not sure if this one is new or not.
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    http://www.twcenter.net/forums/showthread.php?t=186580

    http://www.totalwar-zone.de/index2.php?g=etw&id=5
    Last edited by Csargo; 08-20-2008 at 22:45.
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  2. #2
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Campaign Map screenies

    Those are looking pretty good, can't wait to see that myself.


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  3. #3
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Campaign Map screenies

    Thats a very nice UI, I like the portraits as well.

  4. #4
    Member Member Ferret's Avatar
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    Default Re: Campaign Map screenies

    Ichi is god!

    Everyone join his fan club now!

    edit: and now I finally understand how they're weird map layout works, and I have to say it looks better than America in M2
    Last edited by Ferret; 08-20-2008 at 22:54.

  5. #5
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Campaign Map screenies

    Austria and Poland look a bit...funny. I'm pretty sure Poland is quite a bit off.
    Still, it looks like they did pretty well. I note that the Duchy of Courland is present and correct, for example :P
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  6. #6
    Member Member Gustav II Adolf's Avatar
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    Default Re: Campaign Map screenies

    Hm, the map seems more simplistic and lower in quality than m2tw. I hope CA will work on it more and not get them selves lost in "age of sail". I remember that early screen shots from m2tw later turned out better so maybe it happens again.

    Great with ability to appoint governors, if so. I really like the minimap too. Strange though, is the lands of England and Spain only one region?


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    Last edited by Gustav II Adolf; 08-20-2008 at 23:25.
    The renaissance total war, colonial total war, imperial total war - That´s what we need

  7. #7
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Campaign Map screenies

    I think the map looks better honestly.
    Quote Originally Posted by Sooh View Post
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  8. #8
    Platinum Member Member Anonymous II's Avatar
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    Default Re: Campaign Map screenies

    Quote Originally Posted by Gustav II Adolf View Post
    Hm, the map seems more simplistic and lower in quality than m2tw.
    That's my thoughts too. The unit cards and buidlings, and everything else gives me the feeling that this game is actually older than M2TW. But, hopefully, as you point out, the final product will look better.

  9. #9
    Original Viking Member hundurinn's Avatar
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    Default Re: Campaign Map screenies

    Looks nice, but there is one thing missing from the map of Europe, Iceland .

  10. #10
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Campaign Map screenies

    Quote Originally Posted by hundurinn View Post
    Looks nice, but there is one thing missing from the map of Europe, Iceland .
    Well, it looks like most of the small German States got lumped together too, so don't feel TOO left out.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  11. #11
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Campaign Map screenies

    Actually, it's very difficult to see, but every nation has those lines on it. It's the most clear for the Ottomans, but I can definitely see province border-lines on the mini-map for Russia, Austria, Poland, and Sweden in particular. It may be difficult to see borders in England, France, and Spain because their faction colors are much brighter. I can just make out lines separating Britain into 4 territories.
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  12. #12
    Just another Member rajpoot's Avatar
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    Default Re: Campaign Map screenies

    Looks beautiful to me!
    I see two pictures with India in it, and it makes me happy to see that they've done a good job with the provinces in there.

    Edit;
    I might be wrong, but it seems that we won't be able to take the overland route to India. Europe and the Indian subcontinent seem to exist on different maps, perhaps they're making the map in parts, Europe one, India two, American continents three and so on......
    Last edited by rajpoot; 08-21-2008 at 03:56.


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  13. #13
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Campaign Map screenies

    Marvelous find, Ichigo! Kudos.


    Personally, I find no real faults with the map's appearance. For what it's worth, IMHO it does look somewhat better than in Medieval 2, although it doesn't really matter to me either way. (Also, it sounds as if the main differences with ETW's map will be functional, not visual.) I definitely applaud a return to the Shogun/MTW-style mini-map -- I've always found the RTW/M2TW-style mini-map (where you can see separate provinces) somewhat clunky & inelegant in appearance.


    Quote Originally Posted by Sheogorath
    Austria and Poland look a bit...funny. I'm pretty sure Poland is quite a bit off.
    Still, it looks like they did pretty well. I note that the Duchy of Courland is present and correct, for example :P
    I agree that Poland-Lithuania appears to be somewhat off. Specifically, most of Lithuania looks like it's Russian territory for some reason. Austria actually looks about right, aside from perhaps Silesia having been ceded to P-L in the game.


    Quote Originally Posted by Gustav II Adolf
    The colors are a bit more cartoonish and cities seem not to be well integrated with their environment. I would love to get drawn into a vibrating alive environment also in the campignmap not just in battles. However, playability overrides everything. I don´t want clutter.
    I'm rather sympathetic to your feelings here -- I too wish cities and ports looked a little more natural instead of just plunked down onto the map -- but I also agree with you in that gameplay is an overriding concern in this regard. Better to able to clearly see stuff on the campaign map than having to search for it because it blends in too well with its surroundings.


    Quote Originally Posted by india View Post
    Edit;
    I might be wrong, but it seems that we won't be able to take the overland route to India. Europe and the Indian subcontinent seem to exist on different maps, perhaps they're making the map in parts, Europe one, India two, American continents three and so on......
    I sincerely hope that's not the case, as separating the regions like that would almost certainly partially nullify the usefulness & relevance of the game's naval aspect. If you can't interdict/destroy enemy shipping when it's en route from one continent to another, then what's the point of having vessels in the first place? The only thing I can think of that might work would be if a fleet leaves the "edge" of one map, that then it appears at the edge of the next one.

    Of course, how that would work when sailing to India, I have no idea. Unless of course CA is including a map of the coast of Africa, but they've given absolutely no indication they're doing that.
    "MTW is not a game, it's a way of life." -- drone

  14. #14

    Default Re: Campaign Map screenies

    I just don't get it, what is it whit the bloom effect? I thought that trend was gone. Most unrealistic graphical effect ever. It is ridiculous, even black color glows. That screenshot of battle almost hurts my eyes.

  15. #15
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Campaign Map screenies

    Needs more brown ;)
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  16. #16

    Default Re: Campaign Map screenies

    Map looks great. I may sound like a history buff (very knowledgeable), but my readings are actually very superficial and shallow. I only know in-depth on a few topics, and my overall history is rather ignorant. So I wish I could make some complex comments about geography like some of the posters here did, but I actually don't know much about the time era. I do know a little about Poland Lithuania and my impression was that its geographical shape was more like France (i.e. one chunk) rather than the letter "Y". The other countries look great (and many that I can't even name).

    Some comments about the campaign map, not the overall continental map, but the clickable map. The map landscape looks great, though the cities look like they were drawn by crayon, so does the water.

    The possibilities are:

    -The developers are trying to go for a Renaissance Rembrandt/Renoir style of painting, and different from the previous games in the series to show a completely new way of game design, including the map interface's look.

    -The developers are making a lot more regions this time, and rendering the map in the same way as RTW/M2TW would make the campaign map lag.

    Probably the former, and perhaps a combination of both. The cities on the campaign map probably look better if they were more like in the last screenshot. Either way, RTW had 103 regions, and maximum was 200 regions, because of the 255 RGB values possible with a type of image file. I actually don't understand how (but probably would with a little bit of explanation). Perhaps it goes by base 2 factorial, so the next RGB value would be 512. It'd be great if ETW had 500 maximum available regions. And this is not indirectly asking for any in-campaign regions, the developers decide on that with the best use of limited time and resources, I am merely asking for the maximum number of available regions be raised from the previous engine. In other words, it'd be great if the developers used a different kind of image file with higher RGB value, so the maximum regions could be more. Teams like EB and RTR would be ecstatic.

    I find the Victorian/Renaissance (there are many centuries of difference between these eras, and my history is more or less rather blurred because I didn't read much in this time period, nor know that much about it) graphic design of the building/recruiting interface to be very well made, very attractive. Perhaps slight bit more graphics. Or perhaps it varies a bit depending on the form of government. If aristocratic then very baroque. If republic then very Greek/Roman. Again, that's just eye candy and would detract from game mechanics. If there is time, then perhaps different styles of user interface depending on government type (or even culture type). Otherwise, just one user interface.
    Last edited by ThePianist; 08-21-2008 at 08:24.
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