Absolutly smashing!!
I can't wait for 2009.
The horizon is nothing save the limit of our sight.
Yeah amazing alright.....you can also use rough gunpowder charges to lay down a very basic minefield.
CBR
Hmm, I raised an eyebrow at that too. Although, according to wikipedia:Originally Posted by CBR
So long as it won't be the case that every battlefield ends up covered end to end with landmines which can each wipe out a whole unit by itself. Hopefully it will be more of a one-time trick, which won't do that much damage but will scare theIn Europe in the early eighteenth century, improvised land mines or booby traps were constructed in the form of bombs buried in shallow wells in the earth and covered with scrap metal and/or gravel to serve as shrapnel. Known in French as fougasse, the term is sometimes still used in the present day to describe such devices. This technique was used in several European wars of the eighteenth Century, the American Revolution, and the American Civil War.out of the unit that marches over it.
Some interesting tidbits on governments and taxes, looks like government change will work pretty much like civil wars in MTW. The idea of using taxation to manipulate population flow also sounds intriguing.
EDIT: Well, it sounds interesting if you're me. I just re-read that sentence and realised it really doesn't sound very interesting the way I've written it.
Last edited by PBI; 08-21-2008 at 21:32.
Depends how much the AI will use it.
Other than that, I'm getting more and more interested in E:TW. Previews like this one are more appealing to me, seeing how I prefer land battles.
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AI covering a retreat? Sounds awesome!
Best news yet!Despite the scope of the game Creative Assembly is working to make the grand campaign more manageable. For one thing, factions may have unique goals other than "conquer the known world." Players can attempt to win based on their nation's prestige (earned through technology research, diplomacy, or military prowess). Another country might win if it establishes itself as a republic and maintains a stable government for X number of years.
Last edited by Discoman; 08-21-2008 at 21:25.
I missed that last part. Sounds like CA is trying to bring back some features of MTW. All good news!
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I'll admit, I liked most of what I read in the preview (although I too am a bit skeptical about the minefield comment). I especially like that Gamespy specifically discussed the AI -- they generally don't talk about AI unless it's worth mentioning. I do think it odd, however, that the second government type is a "democratic" monarchy. What was wrong with constitutional monarchy?![]()
Still, that's more nitpicking than a serious criticism. The more I see of Empire, the more I'm starting to look forward to it.![]()
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Last edited by Mailman653; 08-22-2008 at 03:13.
I've never been a strict 'historical accuracy' guy, but all this talk of gunpowder landmines is starting to remind me of the panzerphants.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
OOh, I like the hint that we will see a return to GA style games![]()
"I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."
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Some clarifications:
The "land mines" are Fougasse - Early version of landmine used in prepared positions by defending forces only. Only certain units get them and only if they are defending and only if they have had a turn to prepare them.
The government type is Constitutional Monarchy - Not a "democratic monarchy" as you guys so rightly have pointed out.
Intrepid Sidekick
~CA UK Design Staff~
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'On two occasions, I have been asked, "Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answer come out?"
I am not able to rightly apprehend the confusion of ideas that could provoke such a question.'
Mr. C. Babbage - Inventor of the Difference Engine
"They couldn't hit an Elephant at this dist..." Last words of General John Sedgewick, Union General, 1864.
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Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
As in, the army has to have been static for a turn? I like that.only if they have had a turn to prepare them.
On the other side, will there be sap mines (wall breaching big bang type) available to some units on siege attack?
maybe those guys should be doing something more useful...
I think by 'defending forces 'Intrepid meant defence of forts and cities, i.e seige battles only, not in regular ones. Like placing mines outside the walls while enemy prepares his attack (in a turn).
Wouldn't make much sense for two hostile armies sitting face to face in the field for one whole turn would it.
The horizon is nothing save the limit of our sight.
Thanks for clearing that up. Interesting that you mention troops taking a turn to prepare defensive positions, does it mean troops can "dig in" and prepare field fortifications in lieu of moving that turn?
Incidentally, could someone clarify for me what is the difference between a constitutional monarchy and a democratic monarchy? I thought they were the same thing; the UK is often described as the former even though it is democratic and does not have a constitution (or does Magna Carta count?)
Last edited by PBI; 08-22-2008 at 11:17.
Australia is a constitutional Monarchy, we have a constitution I guess?
I knew everyone would come around to my point of view with E:TW. It seems so long ago that I was the only person here thinking this would be good.![]()
Last edited by pevergreen; 08-22-2008 at 11:24.
I can neither confirm nor deny anything more about prepared positions and fougasse.
Dont worry about the Constitutional vs Democratic thing too much. Its a legal definition. There are very distinct differences but they are a bit dry and dull to go in to. Wikipedia has a reasonably good article on the subject.
http://en.wikipedia.org/wiki/Constitutional_Monarchy
Intrepid Sidekick
~CA UK Design Staff~
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'On two occasions, I have been asked, "Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answer come out?"
I am not able to rightly apprehend the confusion of ideas that could provoke such a question.'
Mr. C. Babbage - Inventor of the Difference Engine
"They couldn't hit an Elephant at this dist..." Last words of General John Sedgewick, Union General, 1864.
http://www.totalwar.com
Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
Well considering they the gunpowder mines were used in the Leipzig battle, which involved a settlement, I'd say it probably does only apply to siege not field battles.
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I have to admit, I very well might consider buying ETW( assuming it indeed can run on my computer), if Gamespy is indeed accurate in that the AI is vastly improved in these areas. My only question now is whether or not the campaign AI can, as a whole, manage to NOT backstab me every 10 turns just for kicks like it seems to do in M2.
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Gunpowder mines were also used in battles in India that did not involve "settlements" of fortifications. If an army is not ambushed and has resonable time to set up defensive positions before the enemy is upon them, I do not see why they could not be used in regular battles. Of course that could be hard for you guys to implement as that would only work in a situation in which you had prior knowledge of an enemy position and had time to set them up before the enemy came within range. (which will be a hard thing to implement with a turn based campaign map)
Just my thoughts on the matter. :D
EDIT: Just saw those campaign map shots. Intrepid, I gotta say...man...your campaign map artists should be boiled in butter! :P The naval and land battles look positively beautiful, but the campaign map is a work of horror. I hope it is just a throw-together to show people, and not indicitave as to the final project. Sorry if I am too hard, but those arcade graphics scare me. I hope you understand
Last edited by Vuk; 08-22-2008 at 14:24.
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Those shots are stills and not the final product.
What can't be seen is the richness of the terrain and the rippling oceans and lapping waves. Also the clouds scudding across the terrain and the trees slowly swaying in the breeze. Or any of the other animations and effects that are present.![]()
Intrepid Sidekick
~CA UK Design Staff~
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'On two occasions, I have been asked, "Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answer come out?"
I am not able to rightly apprehend the confusion of ideas that could provoke such a question.'
Mr. C. Babbage - Inventor of the Difference Engine
"They couldn't hit an Elephant at this dist..." Last words of General John Sedgewick, Union General, 1864.
http://www.totalwar.com
Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
I understand that Intrepid, and understand that you cannot really say more on the matter. I have no doubts that you guys will deliver fantastically on the special effects, but it is the general style that really turns me off. I may just be being picky, but it really seamed to cheapen the atmosphere and kill the mood to me. Esp the little 3rd buildings. Shots of cities on the battle map I saw seemed to have this same low-scale arcadish look. Kind of like not enough texture and too much colour. And the scale seemed very wrong too. You guys have always managed to put mindblowingly fantastic games out, and I have no doubt that you will this time, I am just getting a little scared now that the game is coming together. :P Could you tell me one thing though Intrepid? Is the whole bright colours/funny portraits/arcadish design/lack of texture/lack of scale thing a fill-in, or a design/style choice? I doubt it will effect gameplay very much, but I prefer the deeper, more realistic feel to games, so that is why I ask.
Thanks again,
Vuk
Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.
Everything you need to know about Kadagar_AV:
regardless of what the final game looks like for the colors of buildings and such!!! You have my guarantee that it will be moddible and modded within the first 3 months of release. As long as the tools are available. So in reality it is one of the least concerns that I have for the game. The citys do look a bit to gaudy for my tastes. Looks abit like candyland![]()
Last edited by Khazar_Dahvos; 08-23-2008 at 05:32.
Okay, even I have to admit that sounds pretty cool. Can't wait to see it in action.![]()
Vis-a-vis the campaign map (on looking cartoonish/unrealistic): Again, how it looks doesn't matter as much to me, so long as it *works* well. Granted, I can understand some people's objections/concerns about the map looking somewhat cartoonish -- goodness knows I made the same complaints with Rome's -- but I've realized that I've become more concerned with function than form.![]()
"MTW is not a game, it's a way of life." -- drone
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