Anyone else use gunpowder units? I use them alongside longbowmen/regular archers. Gotta love taking down 1/2 a royal knight unit in one volley.
TBH I prefer Arbalesters to gunpowder units. I guess i've been unlucky using them, but all I seem to be able to get them to do is trot towards the enemy where either a) they get massacred by heavy cavalry or b) it starts to rain!
Now serpentines and volley guns on the other hand...
Last edited by Ironsword; 09-05-2008 at 17:45. Reason: bad, bad grammar!
Normally that's also my preference - but in a Turkish campaign a while ago (they can't build Arbalesters), I had surprising success with Arquebusiers. They have good defensive stats, decent range (better than Handgunners), pierce armor, and cause fear. What's not to like?!!?![]()
Last edited by Geezer57; 09-05-2008 at 18:01.
My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."
Which isn't that great itself.decent range (better than Handgunners)
I absolutely lurrrrve gunpowder, which is weird because I used to play Early just to avoid all gunpowder in my games altogether.
I pack the following, whenever they are available:
- Handgunners in 2s or 3s any time.
- Arquebusiers when I have a high command general, or if they have valour-boosting traits (they are great fun with high valour)
- Serpentines on defence (devastating against anything except fast cavalry)
- Demi-cannons, Demi-culverins, and Culverins for sieges.
- Organ guns in batteries of 3 (usually mercs) on defence in hilly terrain.
My whole strategy is centralised around stacking a number of demoralising elements:
1. Constant stream of missile fire (usually flanker hybrids, if I'm Muslim, or arbalesters if I'm Catholic).
2. Flanker charges (Gallows, Highlanders, Futtuwas, Nizaris, Muhawids, Hashishin etc)
3. Engines (organ guns, serpentines, catapults - sometimes just for the fear factor)
4. Gunpowder infantry (Handgunners run around to the rear or arquebusiers on a hill)
5. Suleyman Gambit (kill the general: javelins, cavalry charge on pinned general etc)
...so gunpowder works well within this purpose.
Again, I stress that high valour arquebusiers are a heap of fun. Surprisingly, they even work well against annoying Mongol Horse Archers on a hill defence. They'll demoralise and scare off depleted units ahead of your main line quite effectively, as the Mongols will often get quite close to snipe at units other than your arqs.
Bookmarks