Has anyone field-tested 1:1 Goths vs Chivalric Knights? (Same frontage & valour + charge into combat)
Yes, I'm a lazy lazy man, but more to the point, I just got a new computer and haven't reinstalled MTW.
Has anyone field-tested 1:1 Goths vs Chivalric Knights? (Same frontage & valour + charge into combat)
Yes, I'm a lazy lazy man, but more to the point, I just got a new computer and haven't reinstalled MTW.
Hey Roak,
You know, I'm lazy too, so I just made a check in the unit guide:
Goths:
Charge 4 Attack 4 (AP) Defence 7 Armour 9 Speed 9, 12, 16 Morale 8 Cost 725 Support cost 60
Chiv:
Charge 8 Attack 5 Defence 5 Armour 7 Speed 9, 20, 22 Morale 8 Cost 675 Support cost 85
Basically, based on this, I'd say the chiv's would pull down some goths in the initial charge, but then they would slowly loose to the fact that goth defence is too high, and the goth's maces get a bonus vs. armor.
I'll estimate a roughly 15-20 goths down before the chiv's rout at about 8-10 knights left. But I'm too lazy to check.
Just curious: why?
/KotR
TosaInu shall never be forgotten.
^^That's some quick field testing there fella...
Next, longbows vs Arbalesters...!
Longbows win. 22-30 deaths, killed 70-80
This is the standard result. On an empty field, the two go at it (both in a standard formation, btw), and the longbows kill 50-60 before they run out of ammo. By this time they have lost 2-10 men. Then, you rush the enemy gunmen, where you kill 20 for 20, generally, and the gunmen flee.
Last edited by Motep; 08-24-2008 at 21:06.
TosaInu shall never be forgotten.
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