Results 1 to 17 of 17

Thread: 50 Factions?!

  1. #1
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Question 50 Factions?!

    Ok, so I know approximately 10 of them are going to be playable. But take into consideration all those factions that supposedly aren't playable. Do you imagine they'll all have their own unique units? Or will there be common units that can be trained by every faction? If so, maybe those common units will at least have different skins per faction. I just find it hard to imagine that each faction will have its own unique units, but maybe they will. All I can do is hope.

    What about you guys? With each faction having unique units, it shouldn't be too difficult to mod the game to make them playable and enjoy a good, exotic campaign with Native Americans or African Nations.

  2. #2
    The Dam Dog Senior Member Sheogorath's Avatar
    Join Date
    Aug 2006
    Posts
    1,330

    Default Re: 50 Factions?!

    I imagine most of the European minor factions will have regional Generic units, EX: 'German Musketeers', 'Italian Curaisers' and the like. The Indian factions will also probably have a generic unit set as well. I do hope the Persians get their own set...although it'll probably be like the Nubians in RTW with a grand total of five units.
    Same goes for the native Americans and North African factions...although the NA's may share some of the Ottoman units.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  3. #3
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Thumbs up Re: 50 Factions?!

    Yeah, that makes great sense. To be honest, it doesn't sound too bad, either. I can't wait!

  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: 50 Factions?!

    It may also be worth bearing in mind that I believe at least a few of these factions will be emergent nations, such as the USA and the Jacobites. Should definitely add some interesting flavor to the game.
    "MTW is not a game, it's a way of life." -- drone

  5. #5
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: 50 Factions?!

    Gah, of course they could use the EUIII setup. Once a faction gets too big and collapses, it will fall together in little rump states.
    This space intentionally left blank.

  6. #6
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Thumbs up Re: 50 Factions?!

    That'd be dang sweet!

  7. #7
    Member Member Ferret's Avatar
    Join Date
    Oct 2006
    Location
    Manchester, UK
    Posts
    3,679

    Default Re: 50 Factions?!

    Quote Originally Posted by Hax View Post
    Gah, of course they could use the EUIII setup. Once a faction gets too big and collapses, it will fall together in little rump states.
    mmmmmm rump steaks....

  8. #8

    Default Re: 50 Factions?!

    Outside of Papal States type and factions that emerge with no real way to have the user take control, I've never understood the point of having ANY unplayable factions. I realize many are going to be too weak, too insignificant, too dull, whatever, but why not let ME decide that?

    Oh well, hopefully it's as easily moddable as before.

  9. #9
    Member Member PBI's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    1,176

    Default Re: 50 Factions?!

    I believe whether a faction is playable or not is a reflection of how much time and effort CA have put into it. Playable factions are supposed to be better balanced, with a more varied and interesting unit roster, and get all the bells and whistles like their own intro movie and such.

    I think it is deliberately designed to be very easy to mod the game to make all factions playable, hence why you don't need to unpack the game files to do it. It's kind of a disclaimer, saying "go ahead and play this faction if you want to, but don't complain to us if it turns out to be boring".

  10. #10
    manniskōn barnan Member SaFe's Avatar
    Join Date
    Jan 2003
    Location
    Tribus Vangiones
    Posts
    1,094

    Default Re: 50 Factions?!

    Quote Originally Posted by Poor Bloody Infantry View Post
    I believe whether a faction is playable or not is a reflection of how much time and effort CA have put into it. Playable factions are supposed to be better balanced, with a more varied and interesting unit roster, and get all the bells and whistles like their own intro movie and such.

    I think it is deliberately designed to be very easy to mod the game to make all factions playable, hence why you don't need to unpack the game files to do it. It's kind of a disclaimer, saying "go ahead and play this faction if you want to, but don't complain to us if it turns out to be boring".
    This should be written in stone!
    Sad but true, i fear for uninteresting clone armies for all of the other ca. 40 factions.

  11. #11
    Just another Member rajpoot's Avatar
    Join Date
    Oct 2007
    Location
    Neverland
    Posts
    2,810

    Default Re: 50 Factions?!

    Quote Originally Posted by SaFe View Post
    This should be written in stone!
    Sad but true, i fear for uninteresting clone armies for all of the other ca. 40 factions.
    12 are nice and proper. Plus take their rebel factions. Plus take the variety of cultures in the game this time. I'm sure atleast half the factions would be pretty interesting......one way or the other.....and that, is more than enough for me.


    The horizon is nothing save the limit of our sight.

  12. #12
    Member Member Sol Invictus's Avatar
    Join Date
    Nov 2002
    Location
    Kentucky
    Posts
    229

    Default Re: 50 Factions?!

    While it would be great if all factions were playable at release, I won't fault CA for limiting it to the major actors of the era. They want to make a few detailed factions with missions and events rather than a large number of shallow factions.
    "The fruit of too much liberty is slavery", Cicero

  13. #13
    Dux Nova Scotia Member lars573's Avatar
    Join Date
    Apr 2004
    Location
    Halifax NewScotland Canada
    Posts
    4,114

    Default Re: 50 Factions?!

    So does anyone actually know for sure if these 10/12 playable factions are like the Roman families in RTW and the 5 in Med 2, or the only ones? Or are they just assuming?
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  14. #14
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: 50 Factions?!

    Quote Originally Posted by lars573 View Post
    So does anyone actually know for sure if these 10/12 playable factions are like the Roman families in RTW and the 5 in Med 2, or the only ones? Or are they just assuming?
    If you're asking whether all 10-12 will be initially playable, with another (as yet to be determined) number of factions that can be unlocked, then the short answer is "unknown". CA has been keeping things very close to the vest on this, and haven't really said one way or the other how this is going to work.

    That said, I have a hunch that all 10-12 factions will be playable from the beginning, with the rest unlockable only via modding. As CA has yet to confirm this, however, it's probably best you don't quote me on that.
    "MTW is not a game, it's a way of life." -- drone

  15. #15
    Dux Nova Scotia Member lars573's Avatar
    Join Date
    Apr 2004
    Location
    Halifax NewScotland Canada
    Posts
    4,114

    Default Re: 50 Factions?!

    I figured as much.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  16. #16

    Unhappy Re: 50 Factions?!

    All 50 should be playable, regardless of difficult to play these factions.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  17. #17
    Member Member Ferret's Avatar
    Join Date
    Oct 2006
    Location
    Manchester, UK
    Posts
    3,679

    Default Re: 50 Factions?!

    I totally agree with that, copy paradox I say!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO