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Thread: Arab, Turkish, and Indian navies

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  1. #1
    Member Member Zenicetus's Avatar
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    Default Re: Arab, Turkish, and Indian navies

    Quote Originally Posted by Khazar_Dahvos View Post
    Yeahh there were alot of Arab pirates that preyed on those shipping lanes as well as those from europe
    Ugh, I really hope they don't overdo the "pirate" theme. The game is named "Empire: Total War" not "Minor Police Action on the High Seas: Total War."

    I hope most sea battles are between powerful, state of the art ships owned by actual empire-seeking factions, not minor rabble. Pirates avoided real navies whenever possible, with just a few historical exceptions that prove the rule. They might take on a single naval vessel if the odds look good, but they should turn tail and run at the first sight of a serious naval fleet. Otherwise they could end up being just a time-wasting, micromanagement headache like the land-based rebels in RTW and M2TW. Just busy work, not having anything to do with your strategic expansion.

    If there have to be pirates in the game, at least give us a command for an admiral to take a few ships and automatically "go kill those guys, wherever they run" without me having to do that manually.
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  2. #2
    Ranting madman of the .org Senior Member Fly Shoot Champion, Helicopter Champion, Pedestrian Killer Champion, Sharpshooter Champion, NFS Underground Champion Rhyfelwyr's Avatar
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    Default Re: Arab, Turkish, and Indian navies

    Pirates should probably be represented by a reduction in trade income, similar to the way corruption or devastation work. I really don't want to fight off hundreds of one-ship pirate navies.
    Last edited by Rhyfelwyr; 08-24-2008 at 22:59.
    At the end of the day politics is just trash compared to the Gospel.

  3. #3

    Default Re: Arab, Turkish, and Indian navies

    I don't see that the various small states have to have unique units. I think that most musketeers probably had pretty similar stats. The difference is in moral and training.

    To use an example from M2TWI, is there really any reason that the Byzantines wouldn't have equipped and trained gunpowder units if they hadn't been too busy trying not to die? Developing technology is largely an activity that is rooted in need, wealth, time and education. The place you start on the technology continuum should perhaps color your choices and limit you at least at first, but because this is a game you should be able to overcome your history.

    I had a really long post on this topic but deleted the rest.
    Last edited by Gray Beard; 08-25-2008 at 00:57.
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  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Arab, Turkish, and Indian navies

    Quote Originally Posted by Caledonian Rhyfelwyr View Post
    Pirates should probably be represented by a reduction in trade income, similar to the way corruption or devastation work. I really don't want to fight off hundreds of one-ship pirate navies.
    Ditto that. I would be perfectly happy with pirates being represented abstractly via decreased trade income. And if I need to keep a few 5th-raters and/or frigates to patrol my trade routes in order to prevent my trade income from dipping, that's fine -- just so long as they don't have to actually hunt down every buccaneer that shows up.
    "MTW is not a game, it's a way of life." -- drone

  5. #5
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Arab, Turkish, and Indian navies

    Pirates should, of course, be more of a nuissance in certain historical reasons (Caribbeans, Guinea Golf, Indian Sea up to Mozambique)
    BLARGH!

  6. #6
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Arab, Turkish, and Indian navies

    Med as well: The Barbary States.
    If you remember me from M:TW days add me on Steam, do mention your org name.

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