Results 1 to 8 of 8

Thread: Chivalry II: The Sicilian Vespers Released

  1. #1
    TW Modder Since 2005 Member DaVinci's Avatar
    Join Date
    May 2005
    Location
    Hamburg, Germany/EU
    Posts
    848

    Default Chivalry II: The Sicilian Vespers Released

    Chivalry II:
    The Sicilian Vespers 3.0

    Medieval II Total War - Kingdoms expansion required.

    Download Links Sicilian Vespers 3.0
    http://files.filefront.com/SicilianV.../fileinfo.html

    Support Via TWC Subforum




    CHANGELOG

    Changelog SV 3.0:
    - Added Darkage Campaign
    - Added High Era Campaign
    - Reworked Renaissance Era Campaign
    - New factions: Jerusalem, Latin Empire
    - Added Pseudo-Factions: Wallachia, Georgia, Khazars, Great Moravia
    - New units
    - New Faction Symbols, and Coats of Arms
    - Updated "AI only" Garrison script, general scripts
    - Implemented new Feudal AOR system
    - Implemented new Crusades system
    - Added Real Horses Mod
    - Added New Strat Castles Mod
    - Permanent stone forts
    - Boiling Oil
    - Control AI Reinforcements
    - Added Lusted's Battle AI
    - Custom Chivalry Style Unit Balancing
    - Custom Chivalry Style Campaign Balancing


    Changelog SV 2.5:
    - New units, faction/unit recolouring, & reskinning
    - Garrison script, general scripts
    - Map, start situation updates (balancing, historical corrections ... new regions)
    - historically based win conditions
    - Mercenary pool balancing
    - Custom Unit balancing
    - Tech-tree balancing
    - "Dynamic" events like faction promotions (ie. duchy becomes kingdom at historical date)
    - Name and description changes (ie. factions, settlements/regions)
    - Graphical elements overhaul (ie. COA's)
    - New traits and ancillaries (plus adjustments on the incl. BBB content)
    - Economy system (special buildings, map infrastructure, traits&ancies)
    - New building strings (incl. a ZoC)
    - New recruitment system (incl. a ZoR)

    Changelog SV 2.0:
    - Compatible with the M2tW 1.02 Patch
    - Bugfixing
    - Added Three new factions (Armenia, Serbia, Bulgaria)
    - Added BD Heraldry v1.0 (now we have titles for all regions)
    - Removed Darth Diplomacy/Campaign War AI pack version 2.5
    - Removed Darth Formations M2TW Version 4.5 War Pack
    - Added Ultimate AI 1.5


    v1.2 (Patch):
    - Includes everything from th v1.1 patch.
    - Fixes the Island of Chios (Lesbos).
    - Fixed invisible dismounted feudal knights for rebels.
    - Added new banners for Denmark.
    - Fixed CoA for new factions on Middle Eastern UI interface.
    - Some Ilkhanate & Golden Horde Units have 0 upkeep cost.
    - Some Ilkhanate settlements inhibit movement.
    - Angevin Dismounted Feudal Knights using wrong model.
    - More historical units names for the Ottomans.
    - General balancing for more historic outcome.


    v1.1 (Patch):
    - Fixed CTD caused by Mercenary Spearmen
    - Made Aragonese & Dismounted Aragonese Knights recruitable by Aragon.
    - Removed incorrect Archer Militia from Russia in descr_strat

    LIST OF FEATURES

    - SicilianVespers Launcher menu, for era configuration.

    ----------------------------------------------------------------

    - Darkage (Custom) Campaign start date of 888 A.D. (Beta 0.01)

    - Playable Factions:

    {TIMURIDS}Khazar Khaganate
    {VENICE}Serenìxima Repùblica Vèneta
    {SICILY}Principatus Beneventum
    {MILAN}Regnum Italicum
    {PAPAL_STATES}Patrimonium Sancti Petri
    {DENMARK}Danmarkar Ríki
    {EGYPT}Amiraa al-Aghlabiyya
    {SCOTLAND}Regnum Scotiæ
    {MONGOLS}Peçenek Hanligi
    {TURKS}Khalifah al-‘Abbasiyun
    {FRANCE}Regnum Francorum Occidentalis
    {HRE}Regnum Francorum Orientalis
    {ENGLAND}Regnum Saxonum Occidentalis
    {PORTUGAL}Regnum Navarrae
    {POLAND}Województwo Polanie
    {BYZANTIUM}Basileia ton Romaion
    {ARMENIA}Metz Hayk
    {SERBIA}Velika Županija Raška
    {BULGARIA}Bulgar Sarakt
    {MOORS}Khalifah al-Umayyah
    {RUSSIA}Rhos Khaganate
    {SPAIN}Regnum Asturorum
    {HUNGARY}Magyar Törzsek
    {SLAVE}Terrae Nullius
    {SAXONS}Regnum Burgundiae
    {NORMANS}Comitatus Barcelona
    {ANTIOCH}Velká Morava
    {JERUSALEM}Regnum Lotharingiae

    - Non-Playable Factions:

    {SLAVE}Terrae Nullius
    {AZTECS}Mexìcâ

    ----------------------------------------------------------------

    - Early Era (Custom) Campaign start date of 1080

    - Playable Factions:

    {VENICE}Serenìxima Repùblica Vèneta
    {SICILY}Ducato di Apulia, Calabria, e Sicilia
    {MILAN}Compagna Communis Genuensis
    {PAPAL_STATES}Patrimonium Sancti Petri
    {DENMARK}Regnum Daniæ
    {EGYPT}Khalifah al-Fatimiyyun
    {SCOTLAND}Regnum Scotiæ
    {MONGOLS}Kipçak Hanligi
    {TURKS}Selçuklular Saltanat
    {FRANCE}Regnum Franciæ
    {HRE}Sacrum Imperium Romanum
    {ENGLAND}Regnum Angliæ
    {PORTUGAL}Condado de Portucale
    {POLAND}Regnum Poloniæ
    {BYZANTIUM}Basileia ton Romaion
    {ARMENIA}Principatus Armeniæ
    {SERBIA}Velika Županija Raška
    {BULGARIA}Balgarsko Tsarstvo
    {MOORS}Imaarah al-Murabitun
    {RUSSIA}Kyivskaya Velikiy Kniazhestvo
    {SPAIN}Regnum Castiliæ
    {HUNGARY}Regnum Hungariæ
    {SLAVE}Terrae Nullius
    {SAXONS}Comté d'Anjou
    {NORMANS}Comtat de Barcelona

    - Non-Playable Factions:

    {TIMURIDS}Timuriyan
    {SLAVE}Terrae Nullius
    {AZTECS}Mexìcâ

    ----------------------------------------------------------------

    - High (Custom) Campaign start date of 1212 A.D.

    - Playable Factions:

    {TIMURIDS}Khwarazm-Ilkhaniyan
    {VENICE}Serenìxima Repùblica Vèneta
    {SICILY}Regnum Siciliæ
    {MILAN}Compagna Communis Genuensis
    {PAPAL_STATES}Patrimonium Sancti Petri
    {DENMARK}Regnum Daniæ
    {EGYPT}Saltanat al-Ayyubiyyun
    {SCOTLAND}Regnum Scotiæ
    {MONGOLS}Altan Ordyn Uls
    {TURKS}Rum Selçuklular Saltanat
    {FRANCE}Regnum Franciæ
    {HRE}Sacrum Imperium Romanum
    {ENGLAND}Regnum Angliæ
    {PORTUGAL}Regnum Portugaliæ
    {POLAND}Regnum Poloniæ
    {BYZANTIUM}Basileia ton Romaion
    {ARMENIA}Regnum Armeniæ
    {SERBIA}Velika Županija Raška
    {BULGARIA}Balgarsko Tsarstvo
    {MOORS}Khalifah al-Muwahhidun
    {RUSSIA}Vladimiro-Suzdalskoye kniazhestvo
    {SPAIN}Regnum Castiliæ
    {HUNGARY}Regnum Hungariæ
    {SLAVE}Terrae Nullius
    {SAXONS}Comté d'Anjou
    {NORMANS}Corona Aragonæ
    {ANTIOCH}Imperium Romaniæ
    {JERUSALEM}Regnum Hierosolymitanum

    - Non-Playable Factions:

    {SLAVE}Terrae Nullius
    {AZTECS}Mexìcâ

    ----------------------------------------------------------------

    - Late Era (Grand) Campaign start date of 1311

    - Playable Factions:

    {TIMURIDS}Ilkhaniyan
    {VENICE}Serenìxima Repùblica Vèneta
    {SICILY}Regnum Siciliæ
    {MILAN}Repùblica di Genua
    {PAPAL_STATES}Patrimonium Sancti Petri
    {DENMARK}Regnum Daniæ
    {EGYPT}al-Mamlukiyya
    {SCOTLAND}Regnum Scotiæ
    {MONGOLS}Altan Ordyn Uls
    {TURKS}Osmânli Beyliki
    {FRANCE}Regnum Franciæ
    {HRE}Sacrum Imperium Romanum
    {ENGLAND}Regnum Angliæ
    {PORTUGAL}Regnum Portugaliæ
    {POLAND}Regnum Poloniæ
    {BYZANTIUM}Basileia ton Romaion
    {ARMENIA}Regnum Armeniæ
    {SERBIA}Srbsko Carstvo
    {BULGARIA}Balgarsko Tsarstvo
    {MOORS}al-Marîniyûn
    {RUSSIA}Vladimiro-Suzdalskoye kniazhestvo
    {SPAIN}Regnum Castiliæ
    {HUNGARY}Regnum Ungariæ
    {SAXONS}Regnum Neapolis
    {NORMANS}Corona Aragonæ

    - Non-Playable Factions:

    {SLAVE}Terrae Nullius
    {AZTECS}Mexìcâ


    ----------------------------------------------------------------


    - Renaissance Era (Custom) Campaign start date of 1395 (Beta 0.01)

    - Playable Factions:

    {TIMURIDS}Timuriyan Gurkani
    {VENICE}Serenìxima Repùblica Vèneta
    {SICILY}Regnu di Sicilia
    {MILAN}Repùblica di Genua
    {PAPAL_STATES}Patrimonium Sancti Petri
    {DENMARK}Kalmarunionen
    {EGYPT}Saltanat al-Mamalik
    {SCOTLAND}Rìoghachd na Alba
    {MONGOLS}Altan Ordyn Uls
    {TURKS}Osmânli Imparatorlugu
    {FRANCE}Royaume de France
    {HRE}Sacrum Imperium Romanum
    {ENGLAND}Kingdom of England
    {PORTUGAL}Reino de Portucale
    {POLAND}Królestwo Polski i Litewskiego
    {BYZANTIUM}Basileia ton Romaion
    {ARMENIA}Sakartvelos Samepho
    {SERBIA}Srbsko Carstvo
    {BULGARIA}Tara Româneasca
    {MOORS}Saltanat al-Watasiyun
    {RUSSIA}Moskovskoe Velikiy Kniazhestvo
    {SPAIN}Reino de Castilla y León
    {HUNGARY}Magyar Királyság
    {SLAVE}Terrae Nullius
    {SAXONS}Regno di Napoli
    {NORMANS}Corona d'Aragó
    {ANTIOCH}Principato di Achaia
    {JERUSALEM}Royaume de Chypre

    - Non-Playable Factions:

    {SLAVE}Terrae Nullius
    {AZTECS}Mexìcâ

    ----------------------------------------------------------------

    - Regions & Provinces map v2.1 Custom (used as Base)

    - some new provinces include:

    Malta
    Majorca
    Corfu
    Negroponte
    Morea
    Chios
    Syracuse
    al-Mahdiya
    Malatia
    Varad
    Arborea

    - 6 new factions:

    The Catalans
    The Angevins
    The Armenians
    The Bulgarians
    The Serbians
    The Cumans
    The Crusaders
    The Latins

    - 4 new pseudo-factions (shared faction slots, with faction dependent colors, banners, and CoA's)

    The Wallachians
    The Moravians
    The Khazars
    The Georgians

    - Ultimate AI 1.5 (used as Base)

    - Blood, Broads, & Bastards v2.0+ (used as Base)

    - DB Heraldry for Regions & Provinces (used as Base)
    Includes:
    Heraldry for all regions
    New ancillary images
    Royal titles for faction, King of ... (non-transferable)
    Other transferable royal titles, for example:
    - King of Bohemia
    - Duke of Burgundy
    - King of Jerusalem
    - and more...
    Caliph titles:
    - Caliph of Cairo
    - Caliph of Bagdad
    - Caliph of Cordoba

    - Byzantium Armor Progression V 0.7

    - Burrek's Knights & Knaves 0.9 5

    - Eternal Turk Reskin 1.1

    - Horsearchers Effects & Skymods

    - Kings Banner Mod 2.0

    - Orders Mod 1.2

    - Real Horse Mod

    - New Strat Castles Mod

    - Riczu's strat siege models

    - Character Names Project (Partially Implemented)

    - Ornamentum Mod (Partially Implemented)

    - Lusted's Battle AI

    INSTALLATION

    - Install MTW II
    - Install Kingdoms
    · IMPORTANT: Make sure there is no old SicilianVespers folder in your Medieval II Total War folder before attempting to install (Uninstall or Delete them)
    · Not save compatible with SV 2.5 or earlier versions
    · Your original M2TW files will not be changed, SV 3.0 creates a seperate installation path which includes nearly all changed files: except a necessary new small folder SicilianVespers in the standard data path, and the vanilla .SD files in data\ui.
    · Execute file SicilianVespers_3.0_Install.exe and enter the correct path for the installation
    Example: C:\Program Files\SEGA\Medieval II Total War
    · The automatic setup creates a desktop icon and an uninstall option
    - To start the game doubleclick
    on the The Chivalry II desktop icon
    or the Launch_SicilianVespers.bat in the path C:\Program Files\SEGA\Medieval II Total War (default path...you may have changed this to your custom path during installation)


    THE SICILIAN VESPERS LAUNCHER

    - The "Era Selection" menu is used to prepare the game files for whichever era you are playing in.
    - You should use these option until a "Dynamic" event occurs.

    - *** SELECT MENU OPTION 1 ON THE IN-GAME EVENT SELECTION MENU WHEN STARTING MIITW. ***

    - The "In-Game Event Selection" menu should be used when an in-game event instructs you to do so.
    - These "Dynamic" events allow us to change faction names based historic events.




    CREDITS

    The Team

    Mod Creator and sole developer of 'The Sicilian Vespers' (SV) 1.x/2.0: SicilianVespers

    Since the development of higher versions than SV 2.0:

    Core Team Members

    # SicilianVespers - Mod Leader, Main Developer.
    Coding, scripting, mapping, skinning, implementing of sub/mini-mods, moderating, producing setups

    # DaVinci - Mod Co Leader, Main Developer.
    Coding, balancing, managing beta testing, moderating

    # Lorre - Developer
    Testing, focus faction consultant Genoa+Italians, unit skinning for Genoa and other factions, graphic/art contributions, helps moderating


    Extended Team, betatesting/consulting, and partially modding

    # Drtad - testing, focus faction consultant: Armenia
    # Ermeni - curr. inactive, focus faction consultant: Armenia
    # Drak - curr. inactive, eventually a skinner/modeller in future
    # the Celt - curr. inactive, eventually a skinner in future
    # Palatinae - in future available for testing plus eventually additional modding
    # Armenios - curr. inactive, faction consultant: Armenia
    # Karo - testing
    # Basileos - testing, focus faction consultant: Byzantines


    Sincerest thanks to all the folks who have contributed to "Chivalry II: The Sicilian Vespers":

    - Almogaver: Catalan/Aragonese research
    - m.minkov: Bulgaria: Total War for the Bugarian names
    - Sb2ean: Regions & Provinces mod 2.1 (used as Base)
    - Ramtha: Renaissance Total War
    - Zephrelial: For his excellent mods
    - Dearmad & Pnutmaster: Blood, Broads, & Bastards v1.9 (used as Base)
    - WhiteWolf: Byzantium Armor Progression V 0.7
    - Burrek: Knights and Knaves v0.95
    - Himmelsfeuer: Retextured French Shields
    - Zhukov: France Coat of Arms and banner Fix (modified)
    - Boicote: Portvcale v0.2
    - Salty: Italian Shields Mod
    - Ziher: Spain shields retexture
    - Eternal Cocoon: Eternal Turk Reskin 1.1
    - alpaca: .sd converter, provincial campaign pack
    - Repman: For his help with 1.02
    - Baldfridu: K.K's Battle Banners for M2TW
    - Billydilly: DB Heraldry for Regions & Provinces (used as Base)
    - ARMENIOS: Armenian Advisor
    - Drtad: Armenian Advisor
    - Ermeni: Armenian Advisor
    - GrandViZ: Ultimate AI 1.5
    - DisgruntledGoat: Byzantine & Russian Skins
    - Joedreck: Kings Banner Mod
    - Ralendil: Orders Mod 1.2
    - Argent Usher: Real Horse Mod
    - Agart: New Strat Castles Mod
    - Riczu: New strat siege models
    - Mather: Matherian Huscarls (used as Hirdmenn)
    - Ornamentum Team
    - B.A.L.T.S. Team
    - Lusted - Battle AI
    - Kalos - Mongol Skins

    FOR COMMENTS AND FEEDBACK PLEASE VISIT:

    http://www.twcenter.net/forums/forumdisplay.php?f=354

    PERMISSION

    - Private Use is free. If you want to include parts of "Chivalry II:The Sicilian Vespers" in a public mod, please ask myself, or the original submod creators for permission. Credits should be given.
    Last edited by DaVinci; 08-27-2008 at 01:39.
    TWC Wiki: List of TW Modding Contributions 2005-2011
    Release 12.2012: Third Age TW Realism+
    Release 04.2013: Rise of the Samurai Realism+


    Support: Greenpeace
    LIVING ...WITH... WAR
    What's really more disappointing than dis-information and non-education?
    A certain degree of intentional ignorance paired with obvious stupidy /DV

  2. #2
    Member Member Batory's Avatar
    Join Date
    May 2006
    Location
    Naples , Florida
    Posts
    10

    Default Re: Chivalry II: The Sicilian Vespers Released

    Wow... looks awsome.

  3. #3
    Member Member Stuie's Avatar
    Join Date
    Aug 2001
    Location
    Upper Gwynedd, PA
    Posts
    406

    Default Re: Chivalry II: The Sicilian Vespers Released

    Good stuff DaVinci!

    I have too many games lined up to play, but I'll definitely check this out when I have a chance.

  4. #4
    Member Member JaM's Avatar
    Join Date
    Jan 2007
    Location
    Slovakia
    Posts
    105

    Default Re: Chivalry II: The Sicilian Vespers Released

    one suggestion - what about put renaisance campaign a little bit later? 1395 is just too early and it tooks a hundred years to get to the interesting times... and at that time, situation is just different from what was going on in that times... my suggestion is to use 1478-1492 as a base date

  5. #5

    Default Re: Chivalry II: The Sicilian Vespers Released

    Rachmanivov: Vespers Main performer: Choir of King's College, Cambridge Booklet
    ... Libretto languages: English, Russian; Time: 60:39; Release Date: 1999 ... In
    1282 the French ruling class were massacred in the Sicilian Vespers?

  6. #6

    Default Chivalry II The Sicilian Vespers Released

    I do like them very much,a lot of people seem to have more than 1 of these,im starting to feel inadequate,so much so i justtried to buy another on fleabay.Why do i need 2? why do you have 2?

  7. #7

    Default Re: Chivalry II The Sicilian Vespers Released

    hello

    i found a bug.
    i have uploaded the autosave. you can try to load it, when you end turn - game crashes before entering the combat.

    the game is Chivalry II The Sicilian Vespers ver3.3

  8. #8

    Default Re: Chivalry II The Sicilian Vespers Released

    Quote Originally Posted by vlnikolic View Post
    hello

    i found a bug.
    i have uploaded the autosave. you can try to load it, when you end turn - game crashes before entering the combat.

    the game is Chivalry II The Sicilian Vespers ver3.3
    and here is the link
    http://www.2shared.com/file/9263051/.../Autosave.html

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO