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  1. #1
    Guitar God Member Mediolanicus's Avatar
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    Default A Request

    Hello,

    I am playing EB with MAA's city mod. A great addition to an already fantastic mod.
    Their is, however, one little problem I encounter.
    And it has to do with this :

    Quote Originally Posted by faq
    Time of Soldiers

    -Casse, Arverni, and Aedui must build at least 6 (forum)(L3 Market) collectively
    -Casse, Arverni, and Aedui must build at least 4 Large Cities collectively
    -Casse, Arverni, and Aedui must build at least 6 Large Temples ('awesome' level)(L3 Temple) collectively
    Because of the City Mod only Camulasadae and Cenabum can become a Large city.
    This practically means that the AI can't reach and that the human player must conquer Italy to reach these reforms.
    Now, this is not so much a problem when you are playing either the Aedui or the Arverni - since you're probably playing them to kick some Roman butt in the first place -, but for any Casse player conquering Italy may prove to be something to be done at the very end of your campaign.

    Thus, here follows my request :

    Quote Originally Posted by request
    Time of Soldiers

    -Be at least 190BC (or something along those lines; earlier would be too early, I think)
    -Casse, Arverni, and Aedui must build at least 6 (forum)(L3 Market) collectively
    -Casse, Arverni, and Aedui must build at least 2 Large Cities collectively
    -Casse, Arverni, and Aedui must build at least 6 Large Temples ('awesome' level)(L3 Temple) collectively
    I'd change this myself if I could, but my modding skills are limited and scripting is not within those limits.
    I can only give you my gratitude - and possibly that of other City Mod users - and this balloon : - to anyone that helps me out here, so I don't expect hordes of volunteers for this...
    Anyway, if someone finds the time and energy to do this, please do so.

    Thank you.
    Mediolanicus
    Last edited by Mediolanicus; 08-27-2008 at 11:38.
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  2. #2
    Member Member Dumbass's Avatar
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    Default Re: A Request

    I find that the AI has no trouble at reaching the reforms and they always manage to by about 240.

  3. #3
    Guitar God Member Mediolanicus's Avatar
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    Default Re: A Request

    Quote Originally Posted by Dumbass View Post
    I find that the AI has no trouble at reaching the reforms and they always manage to by about 240.
    And do you have MAA's City Mod installed?

    I played a few campaigns before I installed it and there the AI indeed easily reached the second refrom, often even before the camillian reforms.
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  4. #4
    Barely a levy Member overweightninja's Avatar
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    Default Re: A Request

    Quote Originally Posted by Mediolanicus View Post
    Hello,

    I am playing EB with MAA's city mod. A great addition to an already fantastic mod.
    Their is, however, one little problem I encounter.
    And it has to do with this :



    Because of the City Mod only Camulasadae and Cenabum can become a Large city.
    This practically means that the AI can't reach and that the human player must conquer Italy to reach these reforms.
    Now, this is not so much a problem when you are playing either the Aedui or the Arverni - since you're probably playing them to kick some Roman butt in the first place -, but for any Casse player conquering Italy may prove to be something to be done at the very end of your campaign.

    Thus, here follows my request :



    I'd change this myself if I could, but my modding skills are limited and scripting is not within those limits.
    I can only give you my gratitude - and possibly that of other City Mod users - and this balloon : - to anyone that helps me out here, so I don't expect hordes of volunteers for this...
    Anyway, if someone finds the time and energy to do this, please do so.

    Thank you.
    Mediolanicus

    Within /EB/Data/Scripts/EBBS_Script.txt

    This

    Spoiler Alert, click show to read: 

    ;reset Celt counters
    monitor_event FactionTurnEnd FactionIsLocal

    if I_CompareCounter Celt_ForumCount > 5
    set_counter Celt_Reform 1
    end_if

    if I_CompareCounter Celt_ForumCount > 9
    and I_CompareCounter Celt_CityCount > 5
    and I_CompareCounter Celt_TempleCount > 5

    set_counter Celt_Reform 2
    end_if

    if I_CompareCounter Celt_Reform < 2
    set_counter Celt_ForumCount 0
    set_counter Celt_CityCount 0
    set_counter Celt_TempleCount 0
    end_if
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_ForumCount > 5
    set_counter Celt_Reform 1
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_ForumCount > 9
    and I_CompareCounter Celt_CityCount > 5
    and I_CompareCounter Celt_TempleCount > 5
    set_counter Celt_Reform 2
    end_monitor




    Needs to be changed to:

    Spoiler Alert, click show to read: 
    ;reset Celt counters
    monitor_event FactionTurnEnd FactionIsLocal

    if I_CompareCounter Celt_ForumCount > 5
    set_counter Celt_Reform 1
    end_if

    if I_CompareCounter Celt_ForumCount > 9
    and I_CompareCounter Celt_CityCount > 1
    and I_CompareCounter Celt_TempleCount > 5

    set_counter Celt_Reform 2
    end_if

    if I_CompareCounter Celt_Reform < 2
    set_counter Celt_ForumCount 0
    set_counter Celt_CityCount 0
    set_counter Celt_TempleCount 0
    end_if
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_ForumCount > 5
    set_counter Celt_Reform 1
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_ForumCount > 9
    and I_CompareCounter Celt_CityCount > 1
    and I_CompareCounter Celt_TempleCount > 5
    set_counter Celt_Reform 2
    end_monitor


    By the way I don't remember modifying that part of my EBBS anytime recently so looking at that it appears you need six rather than four large cities to hit reforms currently :|
    Hope that helps.

  5. #5
    Guitar God Member Mediolanicus's Avatar
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    Default Re: A Request

    Thanks a lot overweightninja!

    Does anyone have any idea how I can implement that date as a trigger?
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  6. #6
    Barely a levy Member overweightninja's Avatar
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    Default Re: A Request

    Quote Originally Posted by Mediolanicus View Post
    Thanks a lot overweightninja!

    Does anyone have any idea how I can implement that date as a trigger?
    You need to use the condition "and I_TurnNumber > #". Remember to consider the four turns per year, so for example to add a condition of minimum year 260bc, we would do 272-260=12, 12*4 = 48.
    So the end result would be:
    Spoiler Alert, click show to read: 
    ;reset Celt counters
    monitor_event FactionTurnEnd FactionIsLocal

    if I_CompareCounter Celt_ForumCount > 5
    set_counter Celt_Reform 1
    end_if

    if I_CompareCounter Celt_ForumCount > 9
    and I_CompareCounter Celt_CityCount > 1
    and I_CompareCounter Celt_TempleCount > 5
    and I_TurnNumber > 48

    set_counter Celt_Reform 2
    end_if

    if I_CompareCounter Celt_Reform < 2
    set_counter Celt_ForumCount 0
    set_counter Celt_CityCount 0
    set_counter Celt_TempleCount 0
    end_if
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_ForumCount > 5
    set_counter Celt_Reform 1
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_ForumCount > 9
    and I_CompareCounter Celt_CityCount > 1
    and I_CompareCounter Celt_TempleCount > 5
    and I_TurnNumber > 48
    set_counter Celt_Reform 2
    end_monitor

  7. #7
    Guitar God Member Mediolanicus's Avatar
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    Default Re: A Request

    Fantastic!!

    Thank you very much, overweightninja!
    __________________

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  8. #8
    Barely a levy Member overweightninja's Avatar
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    Default Re: A Request

    Quote Originally Posted by Mediolanicus View Post
    Fantastic!!

    Thank you very much, overweightninja!
    No problem mate, thanks for saying thanks lol

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