Quote Originally Posted by Mediolanicus View Post
Hello,

I am playing EB with MAA's city mod. A great addition to an already fantastic mod.
Their is, however, one little problem I encounter.
And it has to do with this :



Because of the City Mod only Camulasadae and Cenabum can become a Large city.
This practically means that the AI can't reach and that the human player must conquer Italy to reach these reforms.
Now, this is not so much a problem when you are playing either the Aedui or the Arverni - since you're probably playing them to kick some Roman butt in the first place -, but for any Casse player conquering Italy may prove to be something to be done at the very end of your campaign.

Thus, here follows my request :



I'd change this myself if I could, but my modding skills are limited and scripting is not within those limits.
I can only give you my gratitude - and possibly that of other City Mod users - and this balloon : - to anyone that helps me out here, so I don't expect hordes of volunteers for this...
Anyway, if someone finds the time and energy to do this, please do so.

Thank you.
Mediolanicus

Within /EB/Data/Scripts/EBBS_Script.txt

This

Spoiler Alert, click show to read: 

;reset Celt counters
monitor_event FactionTurnEnd FactionIsLocal

if I_CompareCounter Celt_ForumCount > 5
set_counter Celt_Reform 1
end_if

if I_CompareCounter Celt_ForumCount > 9
and I_CompareCounter Celt_CityCount > 5
and I_CompareCounter Celt_TempleCount > 5

set_counter Celt_Reform 2
end_if

if I_CompareCounter Celt_Reform < 2
set_counter Celt_ForumCount 0
set_counter Celt_CityCount 0
set_counter Celt_TempleCount 0
end_if
end_monitor

monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter Celt_ForumCount > 5
set_counter Celt_Reform 1
end_monitor

monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter Celt_ForumCount > 9
and I_CompareCounter Celt_CityCount > 5
and I_CompareCounter Celt_TempleCount > 5
set_counter Celt_Reform 2
end_monitor




Needs to be changed to:

Spoiler Alert, click show to read: 
;reset Celt counters
monitor_event FactionTurnEnd FactionIsLocal

if I_CompareCounter Celt_ForumCount > 5
set_counter Celt_Reform 1
end_if

if I_CompareCounter Celt_ForumCount > 9
and I_CompareCounter Celt_CityCount > 1
and I_CompareCounter Celt_TempleCount > 5

set_counter Celt_Reform 2
end_if

if I_CompareCounter Celt_Reform < 2
set_counter Celt_ForumCount 0
set_counter Celt_CityCount 0
set_counter Celt_TempleCount 0
end_if
end_monitor

monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter Celt_ForumCount > 5
set_counter Celt_Reform 1
end_monitor

monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter Celt_ForumCount > 9
and I_CompareCounter Celt_CityCount > 1
and I_CompareCounter Celt_TempleCount > 5
set_counter Celt_Reform 2
end_monitor


By the way I don't remember modifying that part of my EBBS anytime recently so looking at that it appears you need six rather than four large cities to hit reforms currently :|
Hope that helps.