IMO, no faction is pointless, especially in EB
Maion
IMO, no faction is pointless, especially in EB
Maion
~Maion
I agree completely
Personally, I enjoy playing slow and steady instead of blitzing the map. It's much more enjoyable for me to spend a couple years building up my cities and economy, while the ai expands and become more powerful. That way I've got a couple empires with powerful armies to destroy that will take years to conquer, instead of a dozen small kingdoms that I can wipe out in a few turns.
"I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."
I think the Romani are the ones for the long game especially if you aim to one day get to14AD. Add some of the mods like City growth and Allied legions and play semi-historical, though don't be a slave to the timeline!
My fundamental house rule is only fight when attacked or to keep the balance of power, think spheres of influence. Try to keep all the other factions "alive", lots of big gifts and forced diplomacy help here, currently I'm at 209BC and all the other factions are still going, though the Saka are besieging the last Pahvla settlement! Difficulty is M/M which seems to help diplomacy and slows AI growth.
"Tell them I said something......"
Pancho Villa
Completed; Rome AD14!
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