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  1. #1
    EB Concept Artist Member fenix3279's Avatar
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    Default role-playing morale

    Does anyone know how to increase the morale of a unit to make it impossible for them to retreat. Maybe it's not realistic but it makes for good role-playing purposes with the KH *cough* Sparta *cough*
    I thought I could do it by increasing 'mental_stat' to 100 in the EDU but I just played a custom game and the Spartans still retreated after taking 80% losses. Maybe I'm doing something wrong? Thanks in advance.
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  2. #2
    Guest Aemilius Paulus's Avatar
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    Default Re: role-playing morale

    Go to EDU
    ;326
    type hellenistic infantry spartiateshoplitai
    dictionary hellenistic_infantry_spartiateshoplitai ; Spartiates Hoplitai
    category infantry
    class heavy
    voice_type General_1
    soldier hellenistic_infantry_spartiateshoplitai, 30, 0, 1.22
    officer ebofficer_hellenic_officer
    officer ebofficer_hellenic_standardbearer
    mount_effect elephant -1
    attributes sea_faring, hide_forest, very_hardy
    formation 0.7, 1, 1.6, 2.4, 4, square
    stat_health 1, 1
    stat_pri 17, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_pri_attr light_spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
    stat_sec_attr no
    stat_pri_armour 13, 11, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, 0, -3, -3
    stat_mental 17, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 3095, 774, 60, 504, 3095
    ownership greek_cities, egypt

    These are all of the Spartan hoplite stats. 17 is how high their morale is. disciplined tells you how fast they lose/regain the morale. highly_trained indicates how neat their formation is and how close each individual soldier is to his neighbor. In order to modify their morale the best thing to do is to change 17 to 99, thus ensuring that they will pretty much never rout (I am not sure that the RTW engine accepts morale that has three digits) and then you could also change their discipline to berserker, which I believe is better. You can try this and see if the hoplites ever go berserk (or the game crashes), which they probably shouldn't, because I believe there is one more stat that controls the possibility of a unit going berserk.
    Last edited by Aemilius Paulus; 08-29-2008 at 00:40.

  3. #3
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: role-playing morale

    A new unit for EB?

    Spartan Berserkers??

  4. #4
    EB Concept Artist Member fenix3279's Avatar
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    Default Re: role-playing morale

    Berserker? Wow, I've never heard of anyone doing that. What does it do? Make them break formation, switch to swords, and fight to the last man or something? Do tell...
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  5. #5
    Guest Aemilius Paulus's Avatar
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    Default Re: role-playing morale

    Quote Originally Posted by fenix3279 View Post
    Berserker? Wow, I've never heard of anyone doing that. What does it do? Make them break formation, switch to swords, and fight to the last man or something? Do tell...
    Hopefully the Spartans don't go berserk if you do as I have told. Hopefully. Because if you change the stat_mental to impetuous, the unit description will say that the certain unit will be prone to charging without orders (which by the way never happened to me), then maybe changing the stat_mental to berserker will make the unit go berserk. I'm hoping there is another trait that makes a unit go berserk. Just wait a little bit so I can check the vanilla RTW EDU berserker stats.

    Now about the morale. Disciplined means that a unit loses the morale slower and regains it faster. My theory is that Berserker units lose morale even slower and gain morale even faster. You could also try to change the morale to 999, but once again, I am not sure there can be such thing as three-digit morale. If 999 trick doesn't work, just use 99 or something a bit lower.

  6. #6
    Guest Aemilius Paulus's Avatar
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    Default Re: role-playing morale

    Here is the original vanilla RTW berserker stats:

    type barb berserker german
    dictionary barb_berserker_german ; Berserkers
    category infantry
    class light
    voice_type Heavy_1
    soldier barb_berserker, 12, 0, 1.5
    attributes sea_faring, hide_forest, frighten_foot, very_hardy, warcry
    formation 1.2, 1.2, 2.4, 2.4, 2, horde
    stat_health 2, 0
    stat_pri 19, 7, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 2, 5, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, -2, 3, 2
    stat_mental 16, berserker, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 930, 120, 100, 140, 930
    ownership germans

    Hmmm... So looks like changing the stat_mental to berserker will probably make spartans go berserk. Still its worth a try. Just be sure to make backups!

  7. #7
    Guest Aemilius Paulus's Avatar
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    Default Re: role-playing morale

    Quote Originally Posted by Ibn-Khaldun View Post
    A new unit for EB?

    Spartan Berserkers??
    As I have already said, simply changing their mental stat from disciplined to berserker should not make the Spartan go berserk. They probably have another stat that allows them to go berserk. Or at least that's what I think.
    Last edited by Aemilius Paulus; 08-29-2008 at 00:40.

  8. #8

    Default Re: role-playing morale

    If I remember from my failure modding days, changing that to berserker is all you need to do. I'm totally sure since it's been a few years but I think so. They will even do that super spinning attack of doom the berserkers do in vanilla, it's pretty funny. If no one else does/reports for sure before I get done eating, I'll edit that and see what happens.


    Anyone know what happens if give cavalry the ability to go berserk?
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  9. #9
    EB Concept Artist Member fenix3279's Avatar
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    Default Re: role-playing morale

    Quote Originally Posted by Fondor_Yards View Post


    Anyone know what happens if give cavalry the ability to go berserk?
    It'd be pretty funny if the horses go ballistic and started donkey-kicking everybody
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  10. #10
    Guest Aemilius Paulus's Avatar
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    Default Re: role-playing morale

    Quote Originally Posted by fenix3279 View Post
    Maybe it's not realistic but it makes for good role-playing purposes with the KH *cough* Sparta *cough*
    Yeah, its not realistic. Or at least in 272 BC. By 272 BC, the Spartans had grown very soft. So have the many other Greeks, with the exception of the Aetolians and Achaeans. By this time, the citizen militias were no longer what they were in the older times. No longer did everyone go to defend their homeland once an enemy showed up. The poor still went to the war, but it was no longer common for a man of high standing, especially a man of high wealth to go to war. Mercenary armies mostly replaced the citizen militias

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