well, that little bit of extra range before the armies collide does help....
My favorite strategy with slingers in an open-field battle is to let a single enemy unit to march towards me (when the AI is outnumbered and attacked, it does not attack as a whole, but for some reason sends out single units to attack you), determine which one of my units is targeted by the enemy by looking at the direction the hostile unit is moving and then order the unit that is being targeted to run away from the slowly advancing adversary. This causes AI to break off the attack and return to its original position. In order to do this, the AI exposes its soldier's backs, which is when I order my Accensi/Balearics/Iaosatae to unleash their volleys of leaden/stone hail. I know some people might scream "that's cheating!!!" but I simply call it taking advantage of the AI. Plus, it saves my soldier's precious lives.
I find that you'll suffer more loses to "friendly fire" when the enemy routs and you have fire at will on. It seems that when a unit routs it's fair game for missle troops even if your troops are pursuing, I usually try to halt infantry and keep cavalry out of the line of fire especially slingers I've know cavalry losses really mount when they were pursuing and the culprit? My own slingers.
"Tell them I said something......"
Pancho Villa
Completed; Rome AD14!
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