IMO one of the most important part of EB is the fact that there are many unique elements in the mod, e.g. factional traits, "wonder"/landmark type buildings, regional units or different governments. However, there can be so much more to keep the player interested in the game even in "peaceful peacetimes" (no revolts, good stability etc.). Trade and governments!
1) In RTW and even in EB you can't really significantly influence your trade. There is also little differentation between various goods and resources. How about unique effects attached to each resource (something like the system in Europa Universalis: Rome [yep, boring, but there are some nice ideas])? For example, provinces with high grain production could have increased population growth and each "farming upgrade" would increase your trade (besides the normal revenue from farming), while provinces notable for their high quality iron production would give more income with each MIC (or blacksmith, or something similar) built, and regions famous for wine would have additional happiness bonus attached to tavern/festival type buildings (or similar) etc. IMO it would be quite realistic, fun and more interesting. But there is more! It's very easy to do something like this even in RTW, as you can specify building bonuses by resource.
2) EB introducted a government system and it was certainly much more developed than RTW Vanilla "conquer and train" gameplay, but the more you think about it, the more you want to add more features to it. Firstly, there is too little differentiation between the government types. Usually, you just create the highest possible one or the cheapest type when you have little money. Bonuses should be greater and more varied, so the short- and long-term benefits will be more pronounced. Secondly, there should be more unique possibilites attached to each government type. Well, client rulers were certainly something new and enhanced the game, but we need more! And finally, how about customising your government during the course of the game? Additional, costly "updates" attached to government buildings would certainly add even more flavour to EB's gameplay.
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