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Thread: Adding the EB office traits to another mod?

  1. #1

    Default Adding the EB office traits to another mod?

    How would I do this?

    I tried simply copy pasting the traits, triggers and descriptions into another mods respective folders, but alas, it did not work.

  2. #2
    Whatever Member konny's Avatar
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    Default AW: Adding the EB office traits to another mod?

    Did you change the lockup files and describtions as well?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  3. #3

    Default Re: Adding the EB office traits to another mod?

    Yeah, I did.

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Adding the EB office traits to another mod?

    enums, don't work. Did you make sure that all traits are at the top and all triggers are at the bottom. And I assume you mean the game ctded. If that doesn't work, I would try to do one trait at a time.

    Foot
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  5. #5
    Member Member Medical Toaster's Avatar
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    Default Re: Adding the EB office traits to another mod?

    Did you use notepad to do the changes? That will not work as it by default changes the format of the EDCT. I use textpad for the editing of the EDCT and notepad for the exportVnVs. Notepad preserves the weird characters used for the Sweboz traits in the text file. Textpad is a free download or you can use other programs to edit that are more advanced than notepad.

    Good luck.

  6. #6

    Default Re: Adding the EB office traits to another mod?

    Thanks for the help, using textpad did the trick

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