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  1. #1

    Default Re: Strange traits?!

    use him in a battle and press f. if bodies start returning to life and fighting for you youll know why
    Pull the trigger and hope it clicks

  2. #2

    Default Re: Strange traits?!

    That gives some brilliant role-playing possibilities!
    I would RP that everyone thought he was dead and make him hide in some remote tile somewhere and then when your nation needs him more than ever, he returns and leads your forces to rain death upon all your foes!
    "Every good barbarian is a Greek, and every bad Greek is worse than a barbarian" - Megas Alexandros


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  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Strange traits?!

    This happens if you mess around in EDCT and load up a savegame. Changes to traits are not savegame compatible, although changing triggers is.

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  4. #4
    Member Member Lovejoy's Avatar
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    Default Re: Strange traits?!

    Hm, yea, maybe. This save-game might be from before i installed that modpack.. and thats why its acting strange.

  5. #5
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Strange traits?!

    yeh... that's it

    still how the hell a normal character can get that trait?!
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  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Strange traits?!

    It might be a trait given to a dead guy to effect his son's traits...
    Last edited by MarcusAureliusAntoninus; 08-29-2008 at 21:16.


  7. #7
    Not your friend Member General Appo's Avatar
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    Default Re: Strange traits?!

    MOOHMOHMOAHOOHOHMAHAHHMAOHMOHMOHMMAOHOAHMOAMOAHMOAWEOAOAWHWWOWWWAAAA!!!!!!! *Collapses on floor*

    Don´t know why that dead guy trait is so extremely funny, but... it is. HAHAAHWHWAHWWHAWHWHAWHWHAH!!!


    From my AAR. I wonder if this wasn´t actually in Vanilla RTW, I seem to remember first getting it there (probably while cheating/experimenting). Though I could be mistaken.



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    Last edited by General Appo; 08-29-2008 at 21:53.
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