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  1. #1
    Elephant Master Member Conqueror's Avatar
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    Default Re: Expeditionary Forces

    You can also try to lure the defenders out by removing some units from your army; if the besieging force looks weak enough, they'll sally out the 1st turn. The disadvantage is that you'll have to fight against the odds and win decisively, following routers when they rush back to their town and the gates open for them, then you take the plaza.

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  2. #2
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Expeditionary Forces

    Nah, I don't do that stuff often. I did raid and pillage all of Ioudaia and Phoinike a while ago though, but that was just to make sure the AS and Ptolemaioi would be weakened.

    Maion
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  3. #3

    Default Re: Expeditionary Forces

    My whole style of play is more based around this. I tend to raise armies in crisis and send them all over the place. My armies are usually a stack or less aswell, meaning if they get shafted in a few battles it ends up looking pretty grim. Although saying that i've got to take on a huuuge baktrian empire now, so i might need some standing armies.

  4. #4
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Expeditionary Forces

    what faction are you using?
    'Who Dares WINS!' - SAS
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  5. #5
    Clear the battlefield... Member Tarkus's Avatar
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    Default Re: Expeditionary Forces

    I have been using such "expeditionary forces" as raiding parties in my Romani campaign with great success. The world has basically been reduced to me against the Yellow Death (with the Baktrians doing their thing undisturbed in the far East), so I have decided to embark on a rather vicious scorched earth policy against Ptolemaic settlements around the length of the eastern Mediterranean -- from Side to Paraitonion. To do this more easily, I first established bases in Cypus and Augila, and will soon establish a better-protected settlement in Kyrene. I am blockading all Ptolemaic ports in the eastern Med and have burned four major settlements (Side, Tarsos, Sidon and Paraitonion) to the ground. In the battle for Augila, I have also effectively wiped out three full armies of the Pharaoh. I don't really need the cash -- remember, this is a Romani campaign -- I just want to put a serious hurt on the Ptolemaics in preparation for a more serious expansion in the near future.

    It's an interesting and enjoyable (heh-heh-heh) addition to the game!
    I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit

  6. #6

    Default Re: Expeditionary Forces

    Quote Originally Posted by Celtic_Punk View Post
    what faction are you using?
    Playing as the KH so i use alot of navy to ship people about.

  7. #7

    Default Re: Expeditionary Forces

    I'm using expeditionary forces in my current Pontos game against the Ptolemies. I have a disloyal FM that I'm RPing as having been sentenced to exile. He only gets the units left when the actual commander of his army died (he was a cavalry wing commander, I always put disloyal FMs in a loyal FM's stack), plus mercenaries (I rp the treasury as the combined assets of the members of the "ruling class" ). I'm rampaging my way through Egypt with "Xerxes" (funny coincidence-he's also the conqueror of Athens), while my loyal generals lead defensive forces on the Ioudaia-Nile Delta border to blunt Ptolemaic attacks. Any settlements I take are given to my allies, the Saby'n (after a thorough sacking, though I leave a gov't bldg and any Semitic culture bldgs I find), I roleplay this as feeding the Saba information about the activities of my rogue general, which they act on. I only have 3 standing fullstack armies, 1 in Iran against the AS, 1 in Europe against Makedonia, and 1 on Defense against the Ptolemaioi, with a small (max half) stack "in training" in Anatolia, and a half stack garrison in Khersonesos. I'm hoping to buffer my border with Egypt so that I can obtain a ceasefire with the Ptolemaioi, as I'm not interested in ruling Egypt.
    Last edited by MerlinusCDXX; 09-02-2008 at 23:21.

  8. #8
    Guest Aemilius Paulus's Avatar
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    Default Re: Expeditionary Forces

    Quote Originally Posted by MerlinusCDXX View Post
    I'm rampaging my way through Egypt with "Xerxes" (funny coincidence-he's also the conqueror of Athens)


    Is having disloyal general's that bad? I've never actually had a family member bribed, although captains and sometimes cities do sell themselves out to the Enemy. My best family member is selfish, disloyal (he has the "seditious" trait) and his avatar/face is fat (his avatar looking obese was actually the primary reason I did not send him to fight; I usually send all of my FMs who are Sharp/Charismatic/Optimistic off to war where they can get the most influence/management/command). He has 10 influence and management like most of my family members who had been around for more than 10 years but he is an unrivaled commander - he has 8 command stars. I'd sure hate to see him defect!

    As for the expeditionary forces, I have sent out three against the Ptolemies, two against Iberia/Lusitania, one against Kart-Hadastim, one into Crimean Peninsula as well as one into Baltic (I don't know what I was thinking). The Baltic expeditionary force ended up conquering Ascaucalis, Gintaras-Ostan, Seliun-Pilis, Cordon-Neuriji, as well as Gawjam-Bastarnoz (in that order). All of these territories were cut off from my main empire as the closest cities I control are Patavium, Vindobona, Ak-Ink, and Samriszegethusa. The Baltic part of the empire is still cut off, mostly due to the fact that I am not willing to take on the huge stacks of silver chevron units of Eleutheroi buffer states put there to prevent the Sweboz/Romani from expanding too quickly (they sure are doing their job; I don't have the guts to assault them and the Sweboz, who are quite large in my game and have the 2nd largest army of all the factions [I'm the first], keep sending their armies to their deaths)

  9. #9

    Default Re: Expeditionary Forces

    Quote Originally Posted by Conqueror View Post
    You can also try to lure the defenders out by removing some units from your army; if the besieging force looks weak enough, they'll sally out the 1st turn. The disadvantage is that you'll have to fight against the odds and win decisively, following routers when they rush back to their town and the gates open for them, then you take the plaza.
    Hmm not really. All you have to do is wait until they reach the plaza, calm down and they start to attack you once again even if there's only few (one!) men in the unit left....

    and then it's enough to put missile unit close to the gates and shoot them out, they don't even touch the gates and the town is yours...
    when sieging stone walls you have to wait until they leave the city again of course unless you want to be shot down by towers and fried by oil...


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