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  1. #1
    The Scourge of Rome Member Spartan198's Avatar
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    Default EB "Simulated Phalanx"

    What do I do to make hoplites in other mods look like EB's when in battle formation?
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  2. #2
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: EB "Simulated Phalanx"

    ask permission.

    Well first of all you need new animations, adjust the stats (export_descr_unit.exe) somewhat (do what you thinkg fits best here) and change the unit formation: just make all the numbers smaller (experminent a bit or copy those from EB, this is also in the edu.txt).

  3. #3
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: EB "Simulated Phalanx"

    Quote Originally Posted by Moros View Post
    Well first of all you need new animations, adjust the stats (export_descr_unit.exe) somewhat (do what you thinkg fits best here) and change the unit formation: just make all the numbers smaller (experminent a bit or copy those from EB, this is also in the edu.txt).
    Okay. Will the SignifierOne animations work?
    Quote Originally Posted by Moros View Post
    ask permission.
    It's not for a new one I'm making, just personal play preference for my own use.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  4. #4
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: EB "Simulated Phalanx"

    Quote Originally Posted by Spartan198 View Post
    Okay. Will the SignifierOne animations work?

    It's not for a new one I'm making, just personal play preference for my own use.
    I was joking anyway. As I believe all our animations can be used without asking permission, as long as credit is given. (Alin+Eb team)

    I guess they would work. Note though that animations have an impact on unit performance. Certain animations require a little bonus or malus to the attack stat or stat_delay (when used).

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