Results 1 to 15 of 15

Thread: MTW version 1.1 , question

  1. #1

    Default MTW version 1.1 , question

    I am playing the game right now on version 1.1 ,, and I noticed that when i pick custom battle, I can't use swiss pikemen or swiss armored pikemen.

    I remember that it used to be available for all the factions in custom battles , so what gives?

    is this because I have version 1.1 ? ,, or do i need to get another kind of update ?

  2. #2

    Default Re: MTW version 1.1 , question

    You're now playing v1.1, what version were you playing before?
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3

    Default Re: MTW version 1.1 , question

    well before i was playing m2tw, i went back the original and had put the version upto 1.1

    but what i mean is that , before i even had m2tw and i was playing MTW I remember that I could get swiss pikemen for the custom battles.

  4. #4

    Default Re: MTW version 1.1 , question

    Hi there,

    This is most likely your problem:

    Early period: Swiss pikemen unavailable, Swiss armoured pikemen unavailable.

    High period: Swiss pikemen unavailable, Swiss armoured pikemen unavailable.

    Late period: Swiss pikemen available, Swiss armoured pikemen available.


    For future reference; it does not matter which version of MTW you got. The circumstances are the same for all standard MTW-versions.

    - Cheers

  5. #5

    Default Re: MTW version 1.1 , question

    I already know about the 'late, early, high' period differences and that Pikemen are a Late game unit.

    regular pikemen are available to some of the european factions, but no swiss pikemen anywhere.

    germany gets swiss halberds in 'high' ..
    but i dunno, maybe its just like something with version 1.1 ,,,

    i'll probably reinstall the game on the regular 1.0

  6. #6
    Member Member Gyrfalcon's Avatar
    Join Date
    Aug 2008
    Location
    Sunny Wales!
    Posts
    22

    Default Re: MTW version 1.1 , question

    Swiss pikemen and swiss armoured pikemen are available in Switzerland to Catholic factions. I think the reason they are not available in custom battle is that Switzerland is rebel-held at the beginning of late (at least I am pretty sure it was, it is ages since I played vanilla MTW). Because of this, none of the major factions can train them to begin with, and the custom battle options represent this.

  7. #7

    Default Re: MTW version 1.1 , question

    Quote Originally Posted by Axalon View Post
    For future reference; it does not matter which version of MTW you got. The circumstances are the same for all standard MTW-versions.
    In MTW v1.0 you can build any unit in any era, from MTW v1.1 onwards this is fixed, with units being correctly era restricted.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  8. #8

    Default Re: MTW version 1.1 , question

    Hello again,

    PrestigeX: Good to know that you know that. It would have even better to know that a bit sooner…. But stuff like that happens all the time! He he!

    However, when (if) you tire of MTW V1.0 you can always do this:

    1. Get a Gnome Editor (that is, if you not already got one, otherwise it is available here at the .Org)
    2. Patch up your MTW to V.1.1 again
    3. Make a copy of your CRUSADERS_UNIT_PROD11.TXT located in the install folder.
    4.Open up the ol’ original CRUSADERS_UNIT_PROD11.TXT with the GnomeEditor.
    5. Go to row:75-76/column:51 and remove Switzerland in both places and save. Now all factions in “Late” should have access to the Swiss boys! And now you can fight with or against them as much as you like.
    6. As you probably suspected this will also be true in campaign mode so if you want a “pure” standard game make a copy of the copy you did earlier and make sure it has right filename:

    “CRUSADERS_UNIT_PROD11.TXT” (no surprises there I guess)

    This is of course all up to you, but it is a little suggestion for you. The advantages of patching up again are of course some over all improvements and additional stability to the game.

    -----


    Now,

    He he he he!!! :)

    You got me! I bet that felt good for you! :)

    We really got on a bad start didn’t we!? Hehehe!!! :) :) :) (Dont know how to do those **** smileys, perhaps you could teach me!!! hehehe !!!)

    Seriously Cynwulf, It’s really a shame that we do this “civilized bickering” routine on each other. Even if you are technically right, this is redicolous because PrestigeX is probably the only person on the planet that is seriously considering to stick with MTW V1.0. (and its nothing wrong with that!). Yes you are right, even if I haven’t checked it out, I am certain that you have, and I do take your word for it. Now Cynwulf, lets face it. You and I are two persons that have played and loved MTW way much more than what is healthy for us. We played the **** game since the first day it hit the stores! And here we are some six years later, in what little there is left of “MTW-land” doing this to each other! Most other people have moved on to “fancier games” like Rome and M2TW or whatever. But you and I, no sir! We still love the game and we still play it. We are too thick headed to realize that we are left behind in the dying and fading realm of MTW-land! And we intend to stay to the bitter end! Right?

    Now, since there really is not many of us left here it is ridiculous that you and I do this. Let me also point out to you that trying to help others is a basically a good thing even if you could be wrong! Because it is the will and effort that counts, not being right or being senior or more experienced or whatever such crap, because it wont impress me much. I frankly don’t give a rat’s *** about all that. It is the will and effort to help that makes “MTW-land” a better place. And if you can’t handle that, I’m sorry, but that’s the way it is and I will continue to jump all around on what little there is left of “your” turf as long as I think it helps to make “MTW-land” to be a better place. If possible I will encourage others to do so as well. Getting results and being right is great (I do grant you that, because I have read plenty of stuff you written here over the years)! The will and effort to help others is even greater!



    [Play nice. -- Martok]
    Last edited by Martok; 08-31-2008 at 09:12.

  9. #9

    Default Re: MTW version 1.1 , question

    Quote Originally Posted by Axalon View Post
    Hello again,

    PrestigeX: Good to know that you know that. It would have even better to know that a bit sooner…. But stuff like that happens all the time! He he!

    However, when (if) you tire of MTW V1.0 you can always do this:

    1. Get a Gnome Editor (that is, if you not already got one, otherwise it is available here at the .Org)
    2. Patch up your MTW to V.1.1 again
    3. Make a copy of your CRUSADERS_UNIT_PROD11.TXT located in the install folder.
    4.Open up the ol’ original CRUSADERS_UNIT_PROD11.TXT with the GnomeEditor.
    5. Go to row:75-76/column:51 and remove Switzerland in both places and save. Now all factions in “Late” should have access to the Swiss boys! And now you can fight with or against them as much as you like.
    6. As you probably suspected this will also be true in campaign mode so if you want a “pure” standard game make a copy of the copy you did earlier and make sure it has right filename:

    “CRUSADERS_UNIT_PROD11.TXT” (no surprises there I guess)

    This is of course all up to you, but it is a little suggestion for you. The advantages of patching up again are of course some over all improvements and additional stability to the game.
    Column 71 refers to units era and faction association for non campaign battles. Column 51 is for campaigns only.

    @Axalon: If you want me to respond to the rest of that post, send it to me in a PM which is the correct means of communication for such issues.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  10. #10

    Default Re: MTW version 1.1 , question

    Well Cynwulf (its really a shame that we have to continue this, but if this is what you want, fine ok),

    I have sent a PM to you, as requested.

    Now for the record; yes you are right regarding MTW-VI/V.2.01 no doubt about that, but as far as MTW V.1.1 goes (which was the relevant case for what I wrote for PrestigeX here) it is column: 51 that is the right place for doing such adjustments. Because it is that “SWITZERLAND” entry that prevents him from getting access to these Swiss boys in “Late” custom battles (and in “Late” campaigns as long as he don’t control Switzerland, and with the usual available factions in default “Late” custom battles). Feel free to check it out, by all means.

    - A

    BTW: I got a warning for my previous post since it was deemed to be “baiting” Cynwulf here.
    Last edited by Axalon; 09-01-2008 at 03:28. Reason: update

  11. #11

    Default Re: MTW version 1.1 , question

    First warning I've seen in here, :O

  12. #12

    Default Re: MTW version 1.1 , question

    Quote Originally Posted by Axalon View Post
    Now for the record; yes you are right regarding MTW-VI/V.2.01 no doubt about that, but as far as MTW V.1.1 goes (which was the relevant case for what I wrote for PrestigeX here) it is column: 51 that is the right place for doing such adjustments. Because it is that “SWITZERLAND” entry that prevents him from getting access to these Swiss boys in “Late” custom battles (and in “Late” campaigns as long as he don’t control Switzerland, and with the usual available factions in default “Late” custom battles). Feel free to check it out, by all means.
    You may be right for all I know. It's a long time since I've messed with V1.x as I bought VI as soon as it was released and thus began using v2.x. As far as I know in v2.x column 71 controls the availability of units for custom battles, so are you saying that in MTW v1.1 that column is absent altogether? I don't feel like reinstalling MTW V1.1 to check. What you're saying does make sense.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  13. #13

    Default Re: MTW version 1.1 , question

    Hello again, (I have learned to do the darn things!)

    PrestigeX has probably left the building, but none the less some of us are still around to continuing this little debate over this problem. Since I am fairly new here at the Org I don’t really know how these things usually works out, but here is my final contribution anyways:

    I for one am a huge fan of relevancy, and in that spirit I would like to do these little remarks to try to tidy things up a bit for anyone who is still interested in this particular case of “MTW version 1.1 , question ”.


    In a strict sense of relevancy then:

    PrestigeX has two viable alternatives to get his Swiss boys into action with the stated circumstances, since it seems he does not have any access to MTW-VI/V2.01:

    1. He can downgrade his existing MTW V.1.1 install to MTW V.1.0, as suggested by Cynwulf. In doing so PrestigeX would get access to the Swiss boys in “Late” campaigns and in custom battles as long as he stick with the “Late”- era. Everything else suggested regarding this option is either irrelevant or incorrect, not because I say so, but because that’s just how things are with MTW V1.0, it’s a matter of fact, as simple as that.

    2. He can upgrade his MTW V1.0 to V1.1 and do the 1-6 manoeuvres as I suggested with a GnomeEditor. To make things happen with the Swiss boys he must, and can only, tinker with column: 51, since anything else is in this case either irrelevant, incorrect or corrupts the file in this particular case (it will only get the result that game won’t run at all). Not because I say so, but because it’s is just the way things are with MTW V.1.1, it’s a matter of fact, pure and simple.

    Since there are two available options, which one is the most advantageous for PrestigeX? Personally I would suggest that alternative 2 is the safer bet of the two existing options available under the given circumstances as dictated in the thread title. Not because it was I who presented that option, but for the reason that it offers fewer flaws and bugs in the game itself and some over all improved stability in the game compared with version 1.0.


    So much for relevancy....

    It could have been anybody who came up with all this info, this time it just happened to be those of us who posted it in. It is not classified or anything like that, it is just matter of knowing were and how to look for it. If this little debate continues on it will have to do so without me from now on (I throw in my towel here). However I will say this before I leave, the will and effort to help out PrestigeX here seems to be alive and kicking, which is always a good thing. But, I for one, wonders if he is still around?


    - Cheers
    ------------
    (Cynwulf: hi, regarding your previous questions in post 12, this is what I know of it; column 71 is there alright in MTW V.1.1, but it is differently formatted in than in MTW V.2.0 and onwards. In MTW V.1.x, the 71 column does only determine if the unit in question is regarded as a “mercenary” unit or not. In later the editions that column is parted threefold: mercenary unit (yes/no)/TAB/era (for custom battles)/TAB/faction association (again for custom battles). I guess this was the thing you were trying to point out in your earlier post. I don’t know why there is this different formatting applied in VI/V2.01. My guess is that it might be connected to later improvements upon the already existing game-programs limited framework and how that was built up, but your guess is as good as mine. Hope this shed some light for you on that matter. /Cheers)

  14. #14

    Default Re: MTW version 1.1 , question

    I am still here,

    I don't really want to mess around with the game files, just to be able to get the pikemen.

    I've resolved to just let it go and not worry about them... If i want to mess around with pikemen i'll just play M2TW as scotland.
    It really turned out into a long debate or sometihng on this thread.. but what seems clear is that..

    version 1.0.. swiss pikes are available in LATE... but not in version 1.1 .

    Going back to MTW after a long spell of M2tw,, i figured 'why not upgrade it to 1.1 ... and in so doing lose out on what i remembered being the best unit in the game.. Swiss Armoured Pikemen :( .

  15. #15

    Default Re: MTW version 1.1 , question

    Actually I'd recommend not playing vanilla MTW,as before I up-graded,as the byzantines I could use Crete and the other islands to produce them,so I was fielding an amry of Swiss Armoured Pikemen,Varangian guards and arbs,which took all the fun out of the game. NO AI army stood a chance against that line-up.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO