Originally Posted by johnhughthom
I adapted the AI money script (was a simple cut and paste job) so it works for EB 1.1, and I added some lines in a file so it's possible to start the script during the AI turn (in case we've got battles during it; otherwise the game post-battle goes on without the script, which isn't good).Originally Posted by Ibn
For more info on that last bit, check this thread out. The way to launch the script now also includes the question mark icon on the battle screen.
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