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  1. #9
    Member Member TWFanatic's Avatar
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    Default Re: Weapons and Aging

    I believe, regarding question #1, that your particular problem (losing the changes you made to the EDU file) is due to the trivial script replacing your EDU file when you restarted EB. You will have to edit both files (in your Rome: Total War/EB/sp game edu backup and mp game edu backup files), changing the secondary weapon fields as such:

    Code:
    stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    light_spear
    to

    Code:
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
    stat_sec_attr    no
    You probably then have to go into the DMB file as well, editting the entry from

    Code:
    type				germanic_infantry_ferulharjoz_gastiz
    skeleton			fs_semi_fast_swordsman_barb_slash_verybig, fs_fast_o_f_spearman_verybig
    indiv_range			40
    texture				germans, eb/data/models_unit/textures/germanic/ebgermanic_infantry_ferulharjoz_stefan25_germans.TGA
    texture				slave, eb/data/models_unit/textures/germanic/ebgermanic_infantry_ferulharjoz_stefan25_germans.TGA
    texture				merc, eb/data/models_unit/textures/germanic/ebgermanic_infantry_gastiz_stefan25_germans.TGA
    model_flexi			eb/data/models_unit/ebgermanic_gastiz_ferulharjoz_alin_stefan25_high.CAS, 15
    model_flexi			eb/data/models_unit/ebgermanic_gastiz_ferulharjoz_alin_stefan25_med.CAS, 30
    model_flexi			eb/data/models_unit/ebgermanic_gastiz_ferulharjoz_alin_stefan25_low.CAS, 40
    model_flexi			eb/data/models_unit/ebgermanic_gastiz_ferulharjoz_alin_stefan25_lowest.CAS, max
    model_sprite		germans, 60.0, eb/data/sprites/germanic/ebsprite_germanic_infantry_ferulharjoz_all.spr
    model_sprite		slave, 60.0, eb/data/sprites/germanic/ebsprite_germanic_infantry_ferulharjoz_all.spr
    model_sprite		merc, 60.0, eb/data/sprites/germanic/ebsprite_germanic_infantry_gastiz_merc.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    to
    Code:
    type				germanic_infantry_ferulharjoz_gastiz
    skeleton			fs_semi_fast_swordsman_barb_slash_verybig
    indiv_range			40
    texture				germans, eb/data/models_unit/textures/germanic/ebgermanic_infantry_ferulharjoz_stefan25_germans.TGA
    texture				slave, eb/data/models_unit/textures/germanic/ebgermanic_infantry_ferulharjoz_stefan25_germans.TGA
    texture				merc, eb/data/models_unit/textures/germanic/ebgermanic_infantry_gastiz_stefan25_germans.TGA
    model_flexi			eb/data/models_unit/ebgermanic_gastiz_ferulharjoz_alin_stefan25_high.CAS, 15
    model_flexi			eb/data/models_unit/ebgermanic_gastiz_ferulharjoz_alin_stefan25_med.CAS, 30
    model_flexi			eb/data/models_unit/ebgermanic_gastiz_ferulharjoz_alin_stefan25_low.CAS, 40
    model_flexi			eb/data/models_unit/ebgermanic_gastiz_ferulharjoz_alin_stefan25_lowest.CAS, max
    model_sprite		germans, 60.0, eb/data/sprites/germanic/ebsprite_germanic_infantry_ferulharjoz_all.spr
    model_sprite		slave, 60.0, eb/data/sprites/germanic/ebsprite_germanic_infantry_ferulharjoz_all.spr
    model_sprite		merc, 60.0, eb/data/sprites/germanic/ebsprite_germanic_infantry_gastiz_merc.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    (Remove the ", fs_fast_o_f_spearman_verybig" portion on the skeleton line).

    EDU=export_descr_unit
    DMB=descr_model_battle

    I hope that works. I have tried this sort of thing in the past and it worked well enough for me, but mind you that I am not entirely sure this will work for you, particuly considering that the knowledgeble Foot did not mention it.

    EDIT:

    @Hax: It was customary in Rome to expose unwanted children to the elements, indeed it was stipulated in the twelve tables that "dreadfully deformed children shall be exposed." That is the best answer I can give to your question.
    Last edited by TWFanatic; 09-02-2008 at 02:49.
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