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  1. #1
    Member Member Hax's Avatar
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    Default Concerning Treasury

    I just came up with an idea that will make gameplay more interesting (to my idea).

    I was reading A.T. Olmstead's "A history of the Persian Empire" on the bus, and when I read how Cyrus conquered Susa and with it it's treasury, I got an idea.

    As we all know, most kingdoms and empires had their treasury stored in one single city. Pergamon for example, or cities as Persepolis, Susa, Ekbatana. When Megas Alexandros took the treasury of Persepolis, the doom of the Persian empire was complete. It was already certain at Gau Gemela when Darius lost there (forfeiting his "claim" to the Persian Empire), but the conquest of Persepolis completely confirmed it.

    So I was thinking that perhaps you could place a building in the starting capitals of all of the factions (especially interesting with Makedonia, which would really have to hold on to Pella in the first turn if they didn't want to give Epeiros a really great advantage). It would work something like this;

    You put a trigger in the EBBS script which would then account for the cities that hold a treasury, and can find out what faction has taken them (this already works as we know from EB1). Then the trigger starts to work and it will take a large portion from the faction that lost it and gives it to the conquerer (say about 35,000 mnai, perhaps. If there was a way to account how much money a faction owns it would be even better). Of course, there would always be the possibility to change the location of your treasury. Imagine your capital being under siege by a bunch of savage hordlings, why not speed your treasury away to a more secure location?

    I wonder whether this would work, but it's just an idea from mine, and it would only require one building slot.
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  2. #2
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Concerning Treasury

    i like this idea, all the better reason to send deep raids =D




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  3. #3
    Member Member Dumbass's Avatar
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    Default Re: Concerning Treasury

    Good idea, gives you more motivation to hold onto your capital, or treasury base.

  4. #4
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Concerning Treasury

    is it even doable though?

    If so, I'm all for it.
    Last edited by Ibrahim; 09-03-2008 at 18:27.
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  5. #5
    Member Member Hax's Avatar
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    Default Re: Concerning Treasury

    You put a trigger in the EBBS script which would then account for the cities that hold a treasury, and can find out what faction has taken them (this already works as we know from EB1). Then the trigger starts to work and it will take a large portion from the faction that lost it and gives it to the conquerer (say about 35,000 mnai, perhaps. If there was a way to account how much money a faction owns it would be even better). Of course, there would always be the possibility to change the location of your treasury. Imagine your capital being under siege by a bunch of savage hordlings, why not speed your treasury away to a more secure location?
    Yes. Very likely.
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  6. #6
    Jesus Member lobf's Avatar
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    Default Re: Concerning Treasury

    Sounds resource-heavy.

  7. #7
    Member Member Hax's Avatar
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    Default Re: Concerning Treasury

    Not quite, methinks. There would only be a few triggers, one consisting out of finding out whether a province has been taken, checking whether the building is in there, if so, it transfers the money to that faction.
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  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Concerning Treasury

    It's a nice idea, but I imagine it's too easy to exploit for the human player: he can sensibly relocate his treasury while the A.I. won't even realize what it's for. Also, the treasury of a large empire will be harder to move than that of a small one, but one cannot vary the price of a building.
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