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  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Concerning Treasury

    It's a nice idea, but I imagine it's too easy to exploit for the human player: he can sensibly relocate his treasury while the A.I. won't even realize what it's for. Also, the treasury of a large empire will be harder to move than that of a small one, but one cannot vary the price of a building.
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  2. #2
    Member Member Hax's Avatar
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    Default Re: Concerning Treasury

    Of course, if you have any ideas what could be done to decrease the exploitlevel of this idea, you're welcome to post here as well. It was mostly a suggestion, if anybody has an idea how to tweak this, I'd like to hear it.
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  3. #3

    Default Re: Concerning Treasury

    Surely the simplest solution is to have this ONLY exist for the player (i.e. no AI treasuries) to avoid exploitation? Although that would get rid of most of what you are actually suggesting. Maybe have AI treasury buildings disappear at Hard and Very Hard mode as a compromise.

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  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Concerning Treasury

    If it only existed for the player, and as the AI would have no idea what was going on, it would make the entire thing pointless to have. The player doesn't tend to lose his capital anyway.

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  5. #5

    Default Re: Concerning Treasury

    I see what you mean - I suppose it could just exist as a potential punishment for the player, more than an incentive for the AI?

    If not, then maybe to counterbalance just raiding an AI capital and taking (part of) their treasury, the AI would become super aggressive against whoever did that? I.e. they would use all their remaining resources to wipe you out, meaning that you shouldn't go behind enemy lines and sack the Seleukid capital, say, without carefully considering the consequences first.

  6. #6
    Member Member Hax's Avatar
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    Default Re: Concerning Treasury

    Change relations of all factions allied with the AS to Abysmal, perhaps?

    Well, even in EB1 there are many possibilites for exploits, y'know. It will serve pretty good for the roleplaying player, which most EB players are.
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  7. #7
    Guest Aemilius Paulus's Avatar
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    Default Re: Concerning Treasury

    Why have all the trouble with triggers? Why not simply create a really, really expensive building in each of the starting faction's capitals that gives you a set amount of money when you tear it down? Then you could also create a building called "Treasury" that costs, say 50,000 mnai to build and then when you destroy the building you get all of the money back. This however, I am not sure about the latter option as I believe that the percentage of money you get back is hardcoded. Still, isn't the first option viable?

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