I'm not arguing that Wright doesn't know how to sell games, or even that games should appeal to the "hardcore" or critics. Hardcore players are, after all, a minority in a hobby that has only recently become mainstream and critics, well... let's just say they aren't worth much anymore.
The relevant bit here is that Spore is neither a good game nor a good "storytelling device" (which Wright envisioned it to be) in its current state. The charm and depth are superficial. Gamers are noticing it too, I'd wager that even the draconian DRM notwithstanding, public opinion of the game will steadily decline for a while. (Metacritic user score 5.5 out of 10 at the time of writing this.)
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