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  1. #1
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Battle balance

    thank Kundich. the guy knows his M2TW programming
    Last edited by Ibrahim; 09-09-2008 at 16:56.
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  2. #2
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Battle balance

    melee-hit-rate is an entry in battle_config.xml. It is a global value, not unit-specific like lethality was in RTW.

  3. #3
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Battle balance

    Quote Originally Posted by BozosLiveHere View Post
    melee-hit-rate is an entry in battle_config.xml. It is a global value, not unit-specific like lethality was in RTW.
    well, If Kudich is right, you can make it so that the various types of units have various hit rates. I'm well aware of the limitations as you show them, but its better than nothing. besides, i hope to conduct tests in the weekend (when the laptiop is "ransomed" from its storage), and see it in more detail. I might learn more as I go on with these tests.
    Last edited by Ibrahim; 09-09-2008 at 17:32.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  4. #4
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Battle balance

    There's been a furious debate at the TWC about that. I'd rather side with Lusted and empiricism on this.

  5. #5
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Battle balance

    Quote Originally Posted by BozosLiveHere View Post
    There's been a furious debate at the TWC about that. I'd rather side with Lusted and empiricism on this.
    ah, i see now. I didn't know that. I'll notify Kundich.
    why didn't you say that the first time? I had no idea, as I said, I was to test this on the weekend-this is by PM mind you.

    so only 1 value indeed?
    Last edited by Ibrahim; 09-09-2008 at 22:56.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  6. #6
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Battle balance

    For melee-hit-rate? Yes. Or at least it is very very likely to be so. Missile-target-accuracy allows for infantry, cavalry and elephants entries.

  7. #7

    Default Re: Battle balance

    Hail

    i was wondering since CA removed lethality. Does this means that the EB team, if is their wish to do so, can stop the phalanks of reforming after being flanked because i think this way the phalanks will be better represented.
    Polybius tells us that the main reason why the maniple is superior to the phalanks is because of the possibility of keeping man in reserve and when the phalanks start to move flank them and cut them into pieces.

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