First of all, the temporary traits that a general gets from sieges, such as "depressed by siege", "grumpy from siege", "angry from siege" as well as "indifferent to siege" do not disappear. All of my generals who have been under siege still retain these traits. The hidden antitraits that I found in the export_descr_character_traits document do not seem to be working.
Also, I often read the EDCT, EDU and EDA, hoping to finish them all and have a more intimate and complete knowledge of EB traits, so I can use it to my advantage in gaining traits for my generals. Just today I was doing my almost-daily reading of EB files when I stumbled upon these couple of traits:
;------------------------------------------
Trait AcquireTherother
Characters family
Hidden
AntiTraits TherotherAcquired
Level Acquire_Therother
Description Hidden_desc
EffectsDescription Hidden_effects_desc
Threshold 1
;------------------------------------------
Trait TherotherAcquired
Characters family
Hidden
AntiTraits AcquireTherother
Level Therother_Acquired
Description Hidden_desc
EffectsDescription Hidden_effects_desc
Threshold 1
;------------------------------------------
Trait AcquireMalrubius
Characters family
Hidden
AntiTraits MalrubiusAcquired
Level Acquire_Malrubius
Description Hidden_desc
EffectsDescription Hidden_effects_desc
Threshold 1
;------------------------------------------
Trait MalrubiusAcquired
Characters family
Hidden
AntiTraits AcquireMalrubius
Level Malrubius_Acquired
Description Hidden_desc
EffectsDescription Hidden_effects_desc
Threshold 1
Malrubius is one of the members of the EB team who works on traits and Therother is another notable member, although I am not quite sure what's his position in the team. So anyway, what do these traits mean and do? Or are they just Easter eggs put there purposely?
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