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Thread: Army Rule Change Proposal

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  1. #1
    Member Member Ituralde's Avatar
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    Default Re: Army Rule Change Proposal

    Quote Originally Posted by Ramses II CP View Post
    I also want to point out the significance of fleets being controllable. If you manage to get your hands on a fleet and an army you can effectively go out and carve yourself a place anywhere in the world.

    If you don't forget the SS supply system. Despite the strange things it sometimes does I'm really glad we have it as a further game mechanic check on possible exploits. I think theses rules could really tie it all together.

    Of course that's what I thought about the initial Army Rules too, but then change happens!
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  2. #2
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Army Rule Change Proposal

    Heh, I haven't noticed any significant effects of the supply system. What is this 'supply system' you speak of, and what are it's effects?

    I think Vissa has had 'troops despondent' or similar since the 8th turn. If I needed to command a large stack I'd split it out and call it as reinforcements to duck the penalty. At this point I'm not sure I'd accept resupply even if it was offered, but now that you bring it up, fleets can automatically resupply you if you move out of them and back into them (I think you have to end the turn there though, so it does cost you some movement).

    I don't know if that gets rid of the supply trait that requires you to spend some time in the homelands or not, however, so it's entirely possible that negative effects would still accumulate.


  3. #3
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Army Rule Change Proposal

    The supply system essentially prevents your avatar from parking himself somewhere outside a settlement for turns on end.

    Variables make this a long time in homelands and a reduced amount of time in other provinces that don't have the same religion, there are more variables than I mention here of course.

    If you do, you will see a gradual decline in your readiness levels which will affect moral and other factors quite a lot.

    If you go and fight a battle with a -8 moral modifier then I'm sure you will notice a difference.

  4. #4
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Army Rule Change Proposal

    Quote Originally Posted by AussieGiant View Post
    The supply system essentially prevents your avatar from parking himself somewhere outside a settlement for turns on end.

    Variables make this a long time in homelands and a reduced amount of time in other provinces that don't have the same religion, there are more variables than I mention here of course.

    If you do, you will see a gradual decline in your readiness levels which will affect moral and other factors quite a lot.

    If you go and fight a battle with a -8 moral modifier then I'm sure you will notice a difference.
    Actually I've had the -8 morale mod since before the Crusade even started, IIRC. I have no doubt it would be an annoyance in a large battle, but we're doing all the fighting with our generals anyway, and they have sky high morale.

    Actually, now that I think of it, that was one of the things I never realized about SS when I first gave it a test run for some solo campaigns, how tough the generals are. Once I saw that a general could handicap his own troops I just stopped using them.

    That's beside the point, however; the point I'm making is that I don't think the supply system would handicap a person from expanding. I'd hate to have that mod factor into a Civil War/PvP battle, but otherwise I don't think it matters.


  5. #5
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Army Rule Change Proposal

    Quote Originally Posted by Ramses II CP View Post
    Actually I've had the -8 morale mod since before the Crusade even started, IIRC. I have no doubt it would be an annoyance in a large battle, but we're doing all the fighting with our generals anyway, and they have sky high morale.

    Actually, now that I think of it, that was one of the things I never realized about SS when I first gave it a test run for some solo campaigns, how tough the generals are. Once I saw that a general could handicap his own troops I just stopped using them.

    That's beside the point, however; the point I'm making is that I don't think the supply system would handicap a person from expanding. I'd hate to have that mod factor into a Civil War/PvP battle, but otherwise I don't think it matters.

    Yeah if you are using BG's then you wont see a difference. If you actually have an army though, then watch out.

    If you stay in the field for a long time even professional troops will balk at the slightest thing. It's a good system really. If forces you to support your troops and manage wars in more of a "surge, resupply, surge, resupply" fashion. Of course there is no solution preventing demi god players from ignoring it all and just plowing ahead.

    I've been playing this game for bloody ages now and the one thing I would really love to see is FactionHeir with one BG against a late era 20 unit stack on open ground...just once.

    And an open question to you all. It seems I have a corrupted save, not this game but a Spanish long campaign in which I was trying to play with purely gun powder and pike units as fast as possible.

    I've gotten to 1293 and I'm well on the way...I click end turn, it goes through the AI moves and then the whole screen goes black...nothing. If I hit escape then I'm taken back to the desktop...it's really frustrating...and help would be greatly appreciated.

  6. #6
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: Army Rule Change Proposal

    Where the supply system really hurts you is in your traits. The negative traits kill your stats. Which hurt your voting influence because they knock off "stat influence" you would otherwise have. There have been votes where Mak has been sick and it lowered his stats just enough for him to miss getting 20+ stats which killed one of his influence. As we've seen, even one vote matters...

    The morale effect is less of a problem than the hit your influence takes. I've had my whole army melt away but could still take on a full stack because I'd just set up a "charge relay" with my RBG's. If you have 3 avatars, you just have one charging, one preparing to charge, and one retreating from his previous charge. You basically end up hitting the enemy with a jackhammer. If you have 6 RBG's, you can set up 2. One on either side of a battle line. The AI really doesn't know how to handle it and the units start routing.


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  7. #7
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Army Rule Change Proposal

    Frankly, to accomplish this, you don't even need so many RBG's...

    Belgrade was fought with only two of them and one unit of HA against 1600 rebels...

    Power to the RBGs !!!!
    King Baldwin the Tyrant, King of Jerusalem, Warden of the Holy Sepulchre, Slayer of Sultans in the Crusades Hotseat (new write-up here and previous write-up here)
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