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Thread: Recruitment Turns
Praetor Diego 09:51 09-06-2008
Hi to all,
I have a question: If you set recruitment time for an unit, from original 1 to 2 turns, how the IA will handle it? Will recruit that unit less than before? Becose Im trying to do that to reduce the precense of some (elite) units, but not sure if that will work.

Sorry for my english

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a completely inoffensive name 07:06 09-10-2008
Recruitment time, initial cost, strength/armor values and upkeep cost are the major factors I believe that affect how often the AI will recuit a unit. Tinker with those in the EDU.

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