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Thread: Recruitment Turns

  1. #1
    Member Member Praetor Diego's Avatar
    Join Date
    May 2008
    Location
    Buenos Aires
    Posts
    71

    Smile Recruitment Turns

    Hi to all,
    I have a question: If you set recruitment time for an unit, from original 1 to 2 turns, how the IA will handle it? Will recruit that unit less than before? Becose Im trying to do that to reduce the precense of some (elite) units, but not sure if that will work.

    Sorry for my english
    Completed campaigns:
    1.1 Quarthadastim
    1.1 Arverni

    Actually playing:
    1.2 Koinon Hellenon

  2. #2

    Default Re: Recruitment Turns

    Recruitment time, initial cost, strength/armor values and upkeep cost are the major factors I believe that affect how often the AI will recuit a unit. Tinker with those in the EDU.


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