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  1. #1

    Default Re: Changing the overhand spear animation

    Quote Originally Posted by Demivrgvs View Post
    I've verified that Res Gestae 3.0 uses a unified animation pack too.

    I've done some test with Signiferone's hoplites animation and unfortunately it doesn't solve all the issues I'm concerned with (you still have to use short_pike attribute to make them properly charge, which means having back rows spears pointing the sky) and it has a new issue itself (during the charge the spears point the wrong direction!

    I'll make some more tests messing with attributes and perhaps mass values...if anyone has any suggestion about it it would be great.
    yes, if you use the S1_hoplite animation you have to rotate the spear 180 degrees on the model (this is only for EB though; most mods generally have them that way to begin with).
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  2. #2
    Member Member Demivrgvs's Avatar
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    Default Re: Changing the overhand spear animation

    Quote Originally Posted by mcantu View Post
    yes, if you use the S1_hoplite animation you have to rotate the spear 180 degrees on the model (this is only for EB though; most mods generally have them that way to begin with).
    How am I supposed to do that? Anyway it's not the only problem as hoplites with S1_hoplite animation correctly have shorter spears while stand or walking (far better than the unrealistical long ones used by default EB animation) but switches to EB long spears when fighting (with the aforementioned problem of pointing in wrong way).

  3. #3

    Default Re: Changing the overhand spear animation

    Thanks for the replies. Unfortunately, it seems this is beyond my ability. I thought it was just a matter of simply changing few files, but it seems it's much more complicated than that.

  4. #4
    Member Member Demivrgvs's Avatar
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    Default Re: Changing the overhand spear animation

    Mcantu,

    isn't there any way to have correct animations for hoplites in EB? It's really a shame to have such a flaw in this fantastic mod...not to mention that being EB one of the most historical focused mod having hoplite units using those long spears is quite annoying (no offense modders, you've done an incredible work!).

  5. #5

    Default Re: Changing the overhand spear animation

    Quote Originally Posted by Demivrgvs View Post
    Mcantu,

    isn't there any way to have correct animations for hoplites in EB? It's really a shame to have such a flaw in this fantastic mod...not to mention that being EB one of the most historical focused mod having hoplite units using those long spears is quite annoying (no offense modders, you've done an incredible work!).
    i would not say that the animation is incorrect. i think that at some point the EB team decided that having overhand spears implemented in battle as they wanted out weighed their appearance when marching.

    to shorten the spears it involves editing the models in 3ds max...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  6. #6
    Member Member Demivrgvs's Avatar
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    Default Re: Changing the overhand spear animation

    Quote Originally Posted by mcantu View Post
    to shorten the spears it involves editing the models in 3ds max...
    Have you done it yourself? I'm not sure I can handle it myself...and it would be great if you could post "corrected" models.

  7. #7

    Default Re: Changing the overhand spear animation

    Quote Originally Posted by Demivrgvs View Post
    Have you done it yourself? I'm not sure I can handle it myself...and it would be great if you could post "corrected" models.
    i've done it myself for units in RTR-FOE but not EB
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

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