I played it when I went to a huge history of gaming exhibition in London some years ago. The explanatory poster next to the game's cabinet talked about the insane difficulty, shonky controls, and general "Let's make the player tear their hair out!" attitude, and then said it would have sunk into the morass of forgotten games without them. A classic example of doing many things wrong and succeeding because of it, not despite it.

I didn't make it past the first section.