Results 1 to 28 of 28

Thread: Original vs. Warlord

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #10
    Toh-GAH-koo-reh Member Togakure's Avatar
    Join Date
    Sep 2003
    Location
    Zen Garden
    Posts
    2,740

    Default Re: Original vs. Warlord

    Quote Originally Posted by Wilbo View Post
    Thanks Puzz3D, that's a good link. I'll swap my text files over tonight, to get WE 1.02 to STW v1.12 statistics.

    It's interesting what you wrote about Naginata Cavalry:

    I never noticed that Naginata Cavalry were a problem, mainly because I felt they were a realistic idea and they proved effective on the battlefield. The fact that they're the equivalent of mounted Warrior Monks is a little terrifying. I'll avoid using them in future.
    1.02 Monk Stat:

    Charge: 4
    Attack: 5
    Defense: 2
    Armor: 1
    Morale: 8
    Cost: 500 (550 MP)

    1.02 Nag Cav Stat:

    Charge: 11
    Attack: 4
    Defense:1
    Armor: 4
    Morale: 8
    Cost: 450

    I'm not sure where Puzz copied that troopstats.txt file from, but I'm looking at my WE 1.02 file right now, and the stats for NC are as above, not as posted in the linked post Puzz gave. I think Puzz expresses his frustration over the 1.02 stat fiasco a bit strongly sometimes. The NC is not a monk on a horse for 450 koku. Close, but not quite. His point is valid, just a bit exaggerated in my opinion.

    In Single Player, the NC effectiveness is countered a bit by the cost in time and koku to build the infrastructure required to train them (Fortress, Spear Dojo, Famous Horse Dojo). That hasn't been taken into account here. By the time you can build them, there are plenty of YC around and they counter NC effectively. YC trained at a location with an infrastructure that can build NC have +1 honor (+1 attack, +1 defense, and +2 morale)--when you factor in the spear bonus, they do very well against NC trained on the same level. NC are still decimated by any YS and can be defeated by Yari Ashigaru as well, provided the ashis have morale support and aren't charged from the flank or rear.

    The NC is more powerful than it should be in 1.02. They were used extensively in STW 1.02 MP, particularly for their high morale, and were the most common Taisho unit by far. You didn't often see armies from any but the best players without four of them in it (the limit with a 4 max rule in effect). Their effectiveness caused YC to be used much less, YC morale being weak at a base of 4, making them flighty. Still, YC could beat NC in a head-to-head fight.

    1.02 Yari Cav Stat:

    Charge: 15
    Attack: 1
    Defense:2
    Armor: 3
    Morale: 4
    Cost: 500
    Last edited by Togakure; 09-15-2008 at 10:58. Reason: Changed/removed potentially inflammatory wording
    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


    misc kanryodo

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO