Quote Originally Posted by Masamune View Post
All this aside, for single-player it's just a matter of preference.
The tactical gameplay of STW/MI is inferior to STW v1.12, and this is true in single-player as well as multi-player. You can demonstrate this with objective testing. Your opinion that it's just a matter of preference means that you don't hold an objective standard.


Quote Originally Posted by Masamune View Post
Yes Puzz, you know I know all of this, and I sympathize and agree with the great majority of what you've been saying about these issues for many years now. When I read what you wrote about an NC being a monk on a horse, and then looked at my 1.02 stat and compared that to over a year of playing 1.02 daily online with some very good players and using NCs extensively, I had to disagree with the extremity of that statement. Monks don't suffer from a spear penalty nor all the disadvantages associated with cav.
If you had played STW/MI v1.00 online as I did you would have seen just how strong NC were and that I'm not exaggerating at all. They were a WM with more armor, higher speed and lower cost. The spear disadvantage was a non-factor because the WM could take care of the spears while the NC avaoided them by virture of its higher speed. NC + WM armies dominated the gameplay. This combination was unstoppable. We had to chop 2 combat points from the NC in v1.02 to bring it into a better balance with the other units.


Quote Originally Posted by Masamune View Post
The thread you linked is titled "Fixing STW/MI v1.02," and there is no indication that the stats posted in it are actually modified WE 1.00. When I compared the NC stat shown in your post to my 1.02 troopstats.txt values, they didn't match up.
The title of the thread is correct. It's my attempt to fix v1.02 Why are you assuming that I would use v1.02 as the basis? The unit speeds are all wrong in v1.02. The v1.02 unit peeds damage the flanking tactics of infantry because the units move too slowly compared to the combat resolution speed. I hope that your not going to take the position that there is nothing wrong with v1.02. The fact that you had to use "rules" to limit certain units in multi-player shows that there are significant problems with the v1.02 stat. There were no rules governing army purchase needed in STW v1.12.