The tactical gameplay of STW/MI is inferior to STW v1.12, and this is true in single-player as well as multi-player. You can demonstrate this with objective testing. Your opinion that it's just a matter of preference means that you don't hold an objective standard.
If you had played STW/MI v1.00 online as I did you would have seen just how strong NC were and that I'm not exaggerating at all. They were a WM with more armor, higher speed and lower cost. The spear disadvantage was a non-factor because the WM could take care of the spears while the NC avaoided them by virture of its higher speed. NC + WM armies dominated the gameplay. This combination was unstoppable. We had to chop 2 combat points from the NC in v1.02 to bring it into a better balance with the other units.
The title of the thread is correct. It's my attempt to fix v1.02 Why are you assuming that I would use v1.02 as the basis? The unit speeds are all wrong in v1.02. The v1.02 unit peeds damage the flanking tactics of infantry because the units move too slowly compared to the combat resolution speed. I hope that your not going to take the position that there is nothing wrong with v1.02. The fact that you had to use "rules" to limit certain units in multi-player shows that there are significant problems with the v1.02 stat. There were no rules governing army purchase needed in STW v1.12.
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